(svn r4720) - Newstations: instead of literally copying sprite layout data, just copy the pointer to the existing data.

This commit is contained in:
peter1138 2006-05-03 20:42:45 +00:00
parent 62e6493dd0
commit 2ad6bfefda

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@ -847,31 +847,9 @@ static bool StationChangeInfo(uint stid, int numinfo, int prop, byte **bufp, int
StationSpec *statspec = &_cur_grffile->stations[stid + i];
byte srcid = grf_load_byte(&buf);
const StationSpec *srcstatspec = &_cur_grffile->stations[srcid];
uint t;
statspec->tiles = srcstatspec->tiles;
statspec->renderdata = calloc(statspec->tiles, sizeof(*statspec->renderdata));
for (t = 0; t < statspec->tiles; t++) {
DrawTileSprites *dts = &statspec->renderdata[t];
const DrawTileSprites *sdts = &srcstatspec->renderdata[t];
DrawTileSeqStruct const *sdtss = sdts->seq;
int seq_count = 0;
dts->seq = NULL;
dts->ground_sprite = sdts->ground_sprite;
if (dts->ground_sprite == 0) continue;
while (true) {
DrawTileSeqStruct *dtss;
// no relative bounding box support
dts->seq = realloc((void*)dts->seq, ++seq_count * sizeof(DrawTileSeqStruct));
dtss = (DrawTileSeqStruct*) &dts->seq[seq_count - 1];
*dtss = *sdtss;
if ((byte) dtss->delta_x == 0x80) break;
sdtss++;
}
}
statspec->renderdata = srcstatspec->renderdata;
}
break;