From 2ac0a086ce737e5976d9cf93b1c0a26a01d4e446 Mon Sep 17 00:00:00 2001 From: rubidium Date: Mon, 2 Aug 2010 22:03:28 +0000 Subject: [PATCH] (svn r20327) -Change: don't let building e.g. road remove light houses and transmitters in the scenario editor --- src/unmovable_cmd.cpp | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) diff --git a/src/unmovable_cmd.cpp b/src/unmovable_cmd.cpp index c3983424ee..403c004199 100644 --- a/src/unmovable_cmd.cpp +++ b/src/unmovable_cmd.cpp @@ -286,9 +286,15 @@ static CommandCost ClearTile_Unmovable(TileIndex tile, DoCommandFlag flags) return DoCommand(tile, 0, 0, flags, CMD_SELL_LAND_AREA); } - /* checks if you're allowed to remove unmovable things */ - if (_game_mode != GM_EDITOR && _current_company != OWNER_WATER && ((flags & DC_AUTO) || !_cheats.magic_bulldozer.value)) { - return_cmd_error((flags & DC_AUTO) ? STR_ERROR_OBJECT_IN_THE_WAY : INVALID_STRING_ID); + /* Water can remove everything! */ + if (_current_company != OWNER_WATER) { + if (flags & DC_AUTO) { + /* No automatic removal by overbuilding stuff. */ + return_cmd_error(STR_ERROR_OBJECT_IN_THE_WAY); + } else if (_game_mode != GM_EDITOR && !_cheats.magic_bulldozer.value) { + /* In the game editor or with cheats we can remove, otherwise we can't. */ + return CMD_ERROR; + } } if (IsStatue(tile)) {