(svn r17466) -Feature: reconnect console command (based on patch of bilbo)

pull/155/head
rubidium 15 years ago
parent 17993769c0
commit 2aa84f7973

@ -789,6 +789,39 @@ DEF_CONSOLE_CMD(ConNetworkClients)
return true;
}
DEF_CONSOLE_CMD(ConNetworkReconnect)
{
if (argc == 0) {
IConsoleHelp("Reconnect to server to which you were connected last time. Usage: 'reconnect [<company>]'");
IConsoleHelp("Company 255 is spectator (default, if not specified), 0 means creating new company.");
IConsoleHelp("All others are a certain company with Company 1 being #1");
return true;
}
CompanyID playas = (argc >= 2) ? (CompanyID)atoi(argv[1]) : COMPANY_SPECTATOR;
switch (playas) {
case 0: playas = COMPANY_NEW_COMPANY; break;
case COMPANY_SPECTATOR: /* nothing to do */ break;
default:
/* From a user pov 0 is a new company, internally it's different and all
* companies are offset by one to ease up on users (eg companies 1-8 not 0-7) */
playas--;
if (playas < COMPANY_FIRST || playas >= MAX_COMPANIES) return false;
break;
}
if (StrEmpty(_settings_client.network.last_host)) {
IConsolePrint(CC_DEFAULT, "No server for reconnecting.");
return true;
}
/* Don't resolve the address first, just print it directly as it comes from the config file. */
IConsolePrintF(CC_DEFAULT, "Reconnecting to %s:%d...", _settings_client.network.last_host, _settings_client.network.last_port);
NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), playas);
return true;
};
DEF_CONSOLE_CMD(ConNetworkConnect)
{
if (argc == 0) {
@ -1831,6 +1864,8 @@ void IConsoleStdLibRegister()
IConsoleCmdRegister("server_info", ConServerInfo);
IConsoleCmdHookAdd("server_info", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
IConsoleAliasRegister("info", "server_info");
IConsoleCmdRegister("reconnect", ConNetworkReconnect);
IConsoleCmdHookAdd("reconnect", ICONSOLE_HOOK_ACCESS, ConHookClientOnly);
IConsoleCmdRegister("rcon", ConRcon);
IConsoleCmdHookAdd("rcon", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);

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