(svn r3356) - Remove unused parameter of AfterLoadGame().

- Initialize _sl_version after loading an old savegame.
This commit is contained in:
peter1138 2005-12-29 22:28:19 +00:00
parent 10c6d4c738
commit 2a94a64711
2 changed files with 5 additions and 4 deletions

View File

@ -1096,7 +1096,7 @@ static void UpdateSignOwner(void)
extern void UpdateOldAircraft( void );
extern void UpdateOilRig( void );
bool AfterLoadGame(uint version)
bool AfterLoadGame(void)
{
Window *w;
ViewPort *vp;

View File

@ -1233,7 +1233,7 @@ static const SaveLoadFormat *GetSavegameFormat(const char *s)
// actual loader/saver function
void InitializeGame(uint size_x, uint size_y);
extern bool AfterLoadGame(uint version);
extern bool AfterLoadGame(void);
extern void BeforeSaveGame(void);
extern bool LoadOldSaveGame(const char *file);
@ -1365,7 +1365,8 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
if (mode == SL_OLD_LOAD) {
InitializeGame(256, 256); // set a mapsize of 256x256 for TTDPatch games or it might get confused
if (!LoadOldSaveGame(filename)) return SL_REINIT;
AfterLoadGame(0);
_sl_version = 0;
AfterLoadGame();
return SL_OK;
}
@ -1494,7 +1495,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
/* After loading fix up savegame for any internal changes that
* might've occured since then. If it fails, load back the old game */
if (!AfterLoadGame(version)) return SL_REINIT;
if (!AfterLoadGame()) return SL_REINIT;
}
return SL_OK;