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@ -176,9 +176,9 @@ enum VarTypes {
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/* 8 bits allocated for a maximum of 8 flags
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* Flags directing saving/loading of a variable */
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SLF_SAVE_NO = 1 << 8, ///< do not save with savegame, basically client-based
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SLF_CONFIG_NO = 1 << 9, ///< do not save to config file
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SLF_NETWORK_NO = 1 << 10, ///< do not synchronize over network (but it is saved if SSF_SAVE_NO is not set)
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SLF_NOT_IN_SAVE = 1 << 8, ///< do not save with savegame, basically client-based
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SLF_NOT_IN_CONFIG = 1 << 9, ///< do not save to config file
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SLF_NO_NETWORK_SYNC = 1 << 10, ///< do not synchronize over network (but it is saved if SLF_NOT_IN_SAVE is not set)
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/* 5 more possible flags */
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};
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@ -336,7 +336,7 @@ typedef SaveLoad SaveLoadGlobVarList;
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* @param from First savegame version that has the empty space.
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* @param to Last savegame version that has the empty space.
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*/
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#define SLE_CONDNULL(length, from, to) SLE_CONDARR(NullStruct, null, SLE_FILE_U8 | SLE_VAR_NULL | SLF_CONFIG_NO, length, from, to)
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#define SLE_CONDNULL(length, from, to) SLE_CONDARR(NullStruct, null, SLE_FILE_U8 | SLE_VAR_NULL | SLF_NOT_IN_CONFIG, length, from, to)
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/** Translate values ingame to different values in the savegame and vv. */
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#define SLE_WRITEBYTE(base, variable, value) SLE_GENERAL(SL_WRITEBYTE, base, variable, 0, 0, value, value)
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@ -446,7 +446,7 @@ typedef SaveLoad SaveLoadGlobVarList;
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* @param from First savegame version that has the empty space.
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* @param to Last savegame version that has the empty space.
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*/
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#define SLEG_CONDNULL(length, from, to) {true, SL_ARR, SLE_FILE_U8 | SLE_VAR_NULL | SLF_CONFIG_NO, length, from, to, (void*)NULL}
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#define SLEG_CONDNULL(length, from, to) {true, SL_ARR, SLE_FILE_U8 | SLE_VAR_NULL | SLF_NOT_IN_CONFIG, length, from, to, (void*)NULL}
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/** End marker of global variables save or load. */
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#define SLEG_END() {true, SL_END, 0, 0, 0, 0, NULL}
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