@ -488,6 +488,9 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
this - > SetWidgetLoweredState ( GLAND_WATER_NE , HasBit ( _settings_newgame . game_creation . water_borders , BORDER_NE ) ) ;
this - > SetWidgetLoweredState ( GLAND_WATER_SE , HasBit ( _settings_newgame . game_creation . water_borders , BORDER_SE ) ) ;
this - > SetWidgetLoweredState ( GLAND_WATER_SW , HasBit ( _settings_newgame . game_creation . water_borders , BORDER_SW ) ) ;
this - > SetWidgetsDisabledState ( _settings_newgame . game_creation . land_generator = = 0 & & ( _settings_newgame . game_creation . landscape = = LT_ARCTIC | | _settings_newgame . game_creation . landscape = = LT_TROPIC ) ,
GLAND_TERRAIN_PULLDOWN , GLAND_WATER_PULLDOWN , WIDGET_LIST_END ) ;
}
/* Disable snowline if not hilly */
this - > SetWidgetDisabledState ( GLAND_SNOW_LEVEL_TEXT , _settings_newgame . game_creation . landscape ! = LT_ARCTIC ) ;