(svn r16087) -Fix (r16079): slow trains wouldn't crash into eachother anymore

This commit is contained in:
rubidium 2009-04-19 04:36:53 +00:00
parent b66783afab
commit 2a2b40461d

View File

@ -4372,16 +4372,16 @@ static void TrainLocoHandler(Vehicle *v, bool mode)
} else {
TrainCheckIfLineEnds(v);
/* Loop until the train has finished moving. */
do {
for (;;) {
j -= adv_spd;
TrainController(v, NULL);
/* Don't continue to move if the train crashed. */
if (CheckTrainCollision(v)) break;
/* 192 spd used for going straight, 256 for going diagonally. */
adv_spd = (v->direction & 1) ? 192 : 256;
if (j >= adv_spd) {
/* Don't continue to move if the train crashed or isn't moving. */
if (CheckTrainCollision(v) || v->cur_speed == 0) break;
/* No more moving this tick */
if (j < adv_spd || v->cur_speed == 0) break;
OrderType order_type = v->current_order.GetType();
/* Do not skip waypoints (incl. 'via' stations) when passing through at full speed. */
@ -4394,7 +4394,6 @@ static void TrainLocoHandler(Vehicle *v, bool mode)
ProcessOrders(v);
}
}
} while (j >= adv_spd);
SetLastSpeed(v, v->cur_speed);
}