From 29b81f63fd26342b7ee89827597977bdd47e2426 Mon Sep 17 00:00:00 2001 From: Darkvater Date: Wed, 20 Jul 2005 15:38:11 +0000 Subject: [PATCH] (svn r2652) - CodeChange: show 'too many sprites' in hex value; Patch signed off by Tron --- spritecache.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/spritecache.c b/spritecache.c index 34c4f3d672..f365d3b6b2 100644 --- a/spritecache.c +++ b/spritecache.c @@ -348,7 +348,7 @@ static int LoadNewGrfFile(const char *filename, int load_index, int file_index) for (i = 0; LoadNextSprite(load_index + i, file_index); i++) { if (load_index + i >= NUM_SPRITES) - error("Too many sprites (%x). Recompile with higher NUM_SPRITES value or remove some custom GRF files.", + error("Too many sprites (0x%X). Recompile with higher NUM_SPRITES value or remove some custom GRF files.", load_index + i); }