(svn r13041) -Fix: calling a virtual function on a not fully constructed object is bound to cause errors.

pull/155/head
rubidium 16 years ago
parent 1f70b47e22
commit 29ad1d442a

@ -301,6 +301,8 @@ public:
this->caption_color = _local_player;
this->sel_group = id_g;
this->vscroll2.cap = this->vscroll.cap; // these two are always the same
this->FindWindowPlacementAndResize(desc);
}
virtual void OnPaint()

@ -163,6 +163,8 @@ public:
this->selected_index = 0;
this->selected_type = this->index[0];
this->callback_timer = DAY_TICKS;
this->FindWindowPlacementAndResize(&_build_industry_desc);
}
virtual void OnPaint()

@ -184,6 +184,8 @@ public:
DEBUG(misc, LANDINFOD_LEVEL, "m6 = %#x", _m[tile].m6);
DEBUG(misc, LANDINFOD_LEVEL, "m7 = %#x", _me[tile].m7);
#undef LANDINFOD_LEVEL
this->FindWindowPlacementAndResize(&_land_info_desc);
}
};
@ -1125,6 +1127,8 @@ struct QueryWindow : public Window {
this->widget[QUERY_WIDGET_CAPTION].data = caption;
this->message = message;
this->proc = callback;
this->FindWindowPlacementAndResize(desc);
}
~QueryWindow()

@ -1038,6 +1038,8 @@ struct NetworkLobbyWindow : public Window {
{
strcpy(_edit_str_net_buf, "");
this->vscroll.cap = 10;
this->FindWindowPlacementAndResize(desc);
}
virtual void OnPaint()

@ -887,15 +887,13 @@ static void AssignWidgetToWindow(Window *w, const Widget *widget)
* @param y offset in pixels from the top of the screen
* @param min_width minimum width in pixels of the window
* @param min_height minimum height in pixels of the window
* @param def_width default width in pixels of the window
* @param def_height default height in pixels of the window
* @param *proc see WindowProc function to call when any messages/updates happen to the window
* @param cls see WindowClass class of the window, used for identification and grouping
* @param *widget see Widget pointer to the window layout and various elements
* @param window_number number being assigned to the new window
* @param data the data to be given during the WE_CREATE message
* @return Window pointer of the newly created window */
void Window::Initialize(int x, int y, int min_width, int min_height, int def_width, int def_height,
void Window::Initialize(int x, int y, int min_width, int min_height,
WindowProc *proc, WindowClass cls, const Widget *widget, int window_number, void *data)
{
/* We have run out of windows, close one and use that as the place for our new one */
@ -947,7 +945,15 @@ void Window::Initialize(int x, int y, int min_width, int min_height, int def_wid
e.event = WE_CREATE;
e.we.create.data = data;
this->HandleWindowEvent(&e);
}
/**
* Find a nice spot for this window and resize it towards the default size.
* @param def_width default width in pixels of the window
* @param def_height default height in pixels of the window
*/
void Window::FindWindowPlacementAndResize(int def_width, int def_height)
{
/* Try to make windows smaller when our window is too small.
* w->(width|height) is normally the same as min_(width|height),
* but this way the GUIs can be made a little more dynamic;
@ -987,7 +993,7 @@ void Window::Initialize(int x, int y, int min_width, int min_height, int def_wid
if (nx + this->width > _screen.width) nx -= (nx + this->width - _screen.width);
const Window *wt = FindWindowById(WC_MAIN_TOOLBAR, 0);
ny = max(ny, (wt == NULL || this == wt || y == 0) ? 0 : wt->height);
ny = max(ny, (wt == NULL || this == wt || this->top == 0) ? 0 : wt->height);
nx = max(nx, 0);
if (this->viewport != NULL) {
@ -1000,6 +1006,11 @@ void Window::Initialize(int x, int y, int min_width, int min_height, int def_wid
this->SetDirty();
}
void Window::FindWindowPlacementAndResize(const WindowDesc *desc)
{
this->FindWindowPlacementAndResize(desc->default_width, desc->default_height);
}
/**
* Open a new window. If there is no space for a new window, close an open
* window. Try to avoid stickied windows, but if there is no else, close one of
@ -1016,7 +1027,9 @@ void Window::Initialize(int x, int y, int min_width, int min_height, int def_wid
*/
Window::Window(int x, int y, int width, int height, WindowProc *proc, WindowClass cls, const Widget *widget, void *data)
{
this->Initialize(x, y, width, height, width, height, proc, cls, widget, 0, data);
this->Initialize(x, y, width, height, proc, cls, widget, 0, data);
if (proc != NULL) this->FindWindowPlacementAndResize(width, height);
}
@ -1209,8 +1222,10 @@ static Point LocalGetWindowPlacement(const WindowDesc *desc, int window_number)
Window::Window(const WindowDesc *desc, void *data, WindowNumber window_number)
{
Point pt = LocalGetWindowPlacement(desc, window_number);
this->Initialize(pt.x, pt.y, desc->minimum_width, desc->minimum_height, desc->default_width, desc->default_height, desc->proc, desc->cls, desc->widgets, window_number, data);
this->Initialize(pt.x, pt.y, desc->minimum_width, desc->minimum_height, desc->proc, desc->cls, desc->widgets, window_number, data);
this->desc_flags = desc->flags;
if (desc->proc != NULL) this->FindWindowPlacementAndResize(desc->default_width, desc->default_height);
}
/** Do a search for a window at specific coordinates. For this we start

@ -279,8 +279,10 @@ private:
void HandleWindowEvent(WindowEvent *e);
protected:
void Initialize(int x, int y, int min_width, int min_height, int def_width, int def_height,
void Initialize(int x, int y, int min_width, int min_height,
WindowProc *proc, WindowClass cls, const Widget *widget, int window_number, void *data);
void FindWindowPlacementAndResize(int def_width, int def_height);
void FindWindowPlacementAndResize(const WindowDesc *desc);
public:
Window(int x, int y, int width, int height, WindowProc *proc, WindowClass cls, const Widget *widget, void *data = NULL);

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