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(svn r10486) -Fix: do not draw foundations when the "should I draw foundations" callbacks says to do so.
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@ -124,7 +124,7 @@ enum CallbackID {
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CBID_INDTILE_SHAPE_CHECK = 0x2F, // not yet implemented
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CBID_INDTILE_SHAPE_CHECK = 0x2F, // not yet implemented
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/* Called to determine the type (if any) of foundation to draw for industry tile */
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/* Called to determine the type (if any) of foundation to draw for industry tile */
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CBID_INDUSTRY_DRAW_FOUNDATIONS = 0x30, // not yet implemented
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CBID_INDUSTRY_DRAW_FOUNDATIONS = 0x30,
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/* Called when the player (or AI) tries to start or stop a vehicle. Mainly
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/* Called when the player (or AI) tries to start or stop a vehicle. Mainly
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* used for preventing a vehicle from leaving the depot. */
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* used for preventing a vehicle from leaving the depot. */
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@ -207,7 +207,7 @@ bool DrawNewIndustryTile(TileInfo *ti, Industry *i, IndustryGfx gfx, const Indus
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if (HASBIT(inds->callback_flags, CBM_INDT_DRAW_FOUNDATIONS)) {
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if (HASBIT(inds->callback_flags, CBM_INDT_DRAW_FOUNDATIONS)) {
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/* Called to determine the type (if any) of foundation to draw for industry tile */
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/* Called to determine the type (if any) of foundation to draw for industry tile */
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uint32 callback_res = GetIndustryTileCallback(CBID_INDUSTRY_DRAW_FOUNDATIONS, 0, 0, gfx, i, ti->tile);
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uint32 callback_res = GetIndustryTileCallback(CBID_INDUSTRY_DRAW_FOUNDATIONS, 0, 0, gfx, i, ti->tile);
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draw_old_one = callback_res == 0 || callback_res == CALLBACK_FAILED;
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draw_old_one = callback_res != 0;
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}
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}
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if (draw_old_one) DrawFoundation(ti, ti->tileh);
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if (draw_old_one) DrawFoundation(ti, ti->tileh);
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