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https://github.com/JGRennison/OpenTTD-patches.git
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(svn r15044) -Add [NoAI]: AIConfig::GetVersion(), to get the version of the current AI
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@ -14,6 +14,7 @@ void AIConfig::ChangeAI(const char *name)
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free((void *)this->name);
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this->name = (name == NULL) ? NULL : strdup(name);
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this->info = (name == NULL) ? NULL : AI::GetCompanyInfo(this->name);
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this->version = (info == NULL) ? -1 : info->GetVersion();
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for (SettingValueList::iterator it = this->settings.begin(); it != this->settings.end(); it++) {
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free((void*)(*it).first);
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@ -21,12 +22,11 @@ void AIConfig::ChangeAI(const char *name)
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this->settings.clear();
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}
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AIConfig::AIConfig(const AIConfig *config) :
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name(NULL),
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info(NULL)
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AIConfig::AIConfig(const AIConfig *config)
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{
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this->name = (config->name == NULL) ? NULL : strdup(config->name);
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this->info = config->info;
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this->version = config->version;
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for (SettingValueList::const_iterator it = config->settings.begin(); it != config->settings.end(); it++) {
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this->settings[strdup((*it).first)] = (*it).second;
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@ -96,6 +96,11 @@ const char *AIConfig::GetName()
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return this->name;
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}
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int AIConfig::GetVersion()
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{
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return this->version;
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}
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void AIConfig::StringToSettings(const char *value)
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{
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char *value_copy = strdup(value);
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@ -18,6 +18,7 @@ private:
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public:
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AIConfig() :
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name(NULL),
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version(-1),
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info(NULL)
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{}
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AIConfig(const AIConfig *config);
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@ -70,6 +71,11 @@ public:
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*/
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const char *GetName();
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/**
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* Get the version of the AI.
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*/
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int GetVersion();
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/**
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* Convert a string which is stored in the config file or savegames to
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* custom settings of this AI.
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@ -84,6 +90,7 @@ public:
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private:
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const char *name;
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int version;
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class AIInfo *info;
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SettingValueList settings;
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};
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