(svn r13062) -Codechange: make a class of the TransparencyToolbar.

pull/155/head
belugas 16 years ago
parent a6c4bbccb9
commit 27b3767b79

@ -17,82 +17,86 @@ TransparencyOptionBits _transparency_opt;
TransparencyOptionBits _transparency_lock;
TransparencyOptionBits _invisibility_opt;
enum TransparencyToolbarWidgets{
TTW_WIDGET_SIGNS = 3, ///< Make signs background transparent
TTW_WIDGET_TREES, ///< Make trees transparent
TTW_WIDGET_HOUSES, ///< Make houses transparent
TTW_WIDGET_INDUSTRIES, ///< Make Industries transparent
TTW_WIDGET_BUILDINGS, ///< Make player buildings and structures transparent
TTW_WIDGET_BRIDGES, ///< Make bridges transparent
TTW_WIDGET_STRUCTURES, ///< Make unmovable structures transparent
TTW_WIDGET_CATENARY, ///< Make catenary transparent
TTW_WIDGET_LOADING, ///< Make loading indicators transparent
TTW_WIDGET_END, ///< End of toggle buttons
/* Panel with buttons for invisibility */
TTW_BUTTONS = 12, ///< Panel with 'invisibility' buttons
};
static void TransparencyToolbWndProc(Window *w, WindowEvent *e)
class TransparenciesWindow : public Window
{
switch (e->event) {
case WE_PAINT:
/* must be sure that the widgets show the transparency variable changes
* also when we use shortcuts */
for (uint i = TTW_WIDGET_SIGNS; i < TTW_WIDGET_END; i++) {
w->SetWidgetLoweredState(i, IsTransparencySet((TransparencyOption)(i - TTW_WIDGET_SIGNS)));
}
enum TransparencyToolbarWidgets{
TTW_WIDGET_SIGNS = 3, ///< Make signs background transparent
TTW_WIDGET_TREES, ///< Make trees transparent
TTW_WIDGET_HOUSES, ///< Make houses transparent
TTW_WIDGET_INDUSTRIES, ///< Make Industries transparent
TTW_WIDGET_BUILDINGS, ///< Make player buildings and structures transparent
TTW_WIDGET_BRIDGES, ///< Make bridges transparent
TTW_WIDGET_STRUCTURES, ///< Make unmovable structures transparent
TTW_WIDGET_CATENARY, ///< Make catenary transparent
TTW_WIDGET_LOADING, ///< Make loading indicators transparent
TTW_WIDGET_END, ///< End of toggle buttons
/* Panel with buttons for invisibility */
TTW_BUTTONS = 12, ///< Panel with 'invisibility' buttons
};
public:
TransparenciesWindow(const WindowDesc *desc, void *data, int window_number) : Window(desc, data, window_number)
{
this->FindWindowPlacementAndResize(desc);
}
DrawWindowWidgets(w);
for (uint i = TO_SIGNS; i < TO_END; i++) {
if (HasBit(_transparency_lock, i)) DrawSprite(SPR_LOCK, PAL_NONE, w->widget[TTW_WIDGET_SIGNS + i].left + 1, w->widget[TTW_WIDGET_SIGNS + i].top + 1);
virtual void OnPaint()
{
/* must be sure that the widgets show the transparency variable changes
* also when we use shortcuts */
for (uint i = TTW_WIDGET_SIGNS; i < TTW_WIDGET_END; i++) {
this->SetWidgetLoweredState(i, IsTransparencySet((TransparencyOption)(i - TTW_WIDGET_SIGNS)));
}
DrawWindowWidgets(this);
for (uint i = TO_SIGNS; i < TO_END; i++) {
if (HasBit(_transparency_lock, i)) DrawSprite(SPR_LOCK, PAL_NONE, this->widget[TTW_WIDGET_SIGNS + i].left + 1, this->widget[TTW_WIDGET_SIGNS + i].top + 1);
}
/* Do not draw button for invisible loading indicators */
for (uint i = 0; i < 8; i++) {
if (i < TTW_WIDGET_BRIDGES - TTW_WIDGET_SIGNS) {
DrawFrameRect(i * 22, 38, i * 22 + 19, 46, true, HasBit(_invisibility_opt, i) ? FR_LOWERED : FR_NONE);
} else if (i == TTW_WIDGET_BRIDGES - TTW_WIDGET_SIGNS) {
DrawFrameRect(i * 22, 38, i * 22 + 41, 46, true, HasBit(_invisibility_opt, i) ? FR_LOWERED : FR_NONE);
} else { // i > TTW_WIDGET_BRIDGES - TTW_WIDGET_SIGNS
DrawFrameRect((i + 1) * 22, 38, (i + 1) * 22 + 19, 46, true, HasBit(_invisibility_opt, i) ? FR_LOWERED : FR_NONE);
}
}
}
/* Do not draw button for invisible loading indicators */
for (uint i = 0; i < 8; i++) {
if (i < TTW_WIDGET_BRIDGES - TTW_WIDGET_SIGNS) {
DrawFrameRect(i * 22, 38, i * 22 + 19, 46, true, HasBit(_invisibility_opt, i) ? FR_LOWERED : FR_NONE);
} else if (i == TTW_WIDGET_BRIDGES - TTW_WIDGET_SIGNS) {
DrawFrameRect(i * 22, 38, i * 22 + 41, 46, true, HasBit(_invisibility_opt, i) ? FR_LOWERED : FR_NONE);
} else { // i > TTW_WIDGET_BRIDGES - TTW_WIDGET_SIGNS
DrawFrameRect((i + 1) * 22, 38, (i + 1) * 22 + 19, 46, true, HasBit(_invisibility_opt, i) ? FR_LOWERED : FR_NONE);
}
virtual void OnClick(Point pt, int widget)
{
if (widget >= TTW_WIDGET_SIGNS && widget < TTW_WIDGET_END) {
if (_ctrl_pressed) {
/* toggle the bit of the transparencies lock variable */
ToggleTransparencyLock((TransparencyOption)(widget - TTW_WIDGET_SIGNS));
this->SetDirty();
} else {
/* toggle the bit of the transparencies variable and play a sound */
ToggleTransparency((TransparencyOption)(widget - TTW_WIDGET_SIGNS));
SndPlayFx(SND_15_BEEP);
MarkWholeScreenDirty();
}
} else if (widget == TTW_BUTTONS) {
uint x = pt.x / 22;
break;
case WE_CLICK:
if (e->we.click.widget >= TTW_WIDGET_SIGNS && e->we.click.widget < TTW_WIDGET_END) {
if (_ctrl_pressed) {
/* toggle the bit of the transparencies lock variable */
ToggleTransparencyLock((TransparencyOption)(e->we.click.widget - TTW_WIDGET_SIGNS));
w->SetDirty();
} else {
/* toggle the bit of the transparencies variable and play a sound */
ToggleTransparency((TransparencyOption)(e->we.click.widget - TTW_WIDGET_SIGNS));
SndPlayFx(SND_15_BEEP);
MarkWholeScreenDirty();
}
} else if (e->we.click.widget == TTW_BUTTONS) {
uint x = e->we.click.pt.x / 22;
if (x > TTW_WIDGET_BRIDGES - TTW_WIDGET_SIGNS) x--;
if (x > TTW_WIDGET_CATENARY - TTW_WIDGET_SIGNS) break;
ToggleInvisibility((TransparencyOption)x);
SndPlayFx(SND_15_BEEP);
if (x > TTW_WIDGET_BRIDGES - TTW_WIDGET_SIGNS) x--;
if (x > TTW_WIDGET_CATENARY - TTW_WIDGET_SIGNS) return;
/* Redraw whole screen only if transparency is set */
if (IsTransparencySet((TransparencyOption)x)) {
MarkWholeScreenDirty();
} else {
w->InvalidateWidget(TTW_BUTTONS);
}
}
ToggleInvisibility((TransparencyOption)x);
SndPlayFx(SND_15_BEEP);
break;
/* Redraw whole screen only if transparency is set */
if (IsTransparencySet((TransparencyOption)x)) {
MarkWholeScreenDirty();
} else {
this->InvalidateWidget(TTW_BUTTONS);
}
}
}
}
};
static const Widget _transparency_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
@ -126,5 +130,5 @@ static const WindowDesc _transparency_desc = {
void ShowTransparencyToolbar(void)
{
AllocateWindowDescFront<Window>(&_transparency_desc, 0);
AllocateWindowDescFront<TransparenciesWindow>(&_transparency_desc, 0);
}

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