(svn r10290) -Fix: with smooth_economy, when industry production hit 32, it stayed there for ever. Give it some chance to get out of that uber-lowness (although it is a very slim chance, at least it has one)

This commit is contained in:
truelight 2007-06-22 23:53:16 +00:00
parent 2d42f4544d
commit 27a6e21975

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@ -1643,7 +1643,11 @@ static void ExtChangeIndustryProduction(Industry *i)
if (CHANCE16I(20, 1024, r)) if (CHANCE16I(20, 1024, r))
new_prod -= ((RandomRange(50) + 10) * old_prod) >> 8; new_prod -= ((RandomRange(50) + 10) * old_prod) >> 8;
if (CHANCE16I(20 + (i->last_month_pct_transported[j] * 20 >> 8), 1024, r >> 16)) if (CHANCE16I(20 + (i->last_month_pct_transported[j] * 20 >> 8), 1024, r >> 16))
new_prod += ((RandomRange(50) + 10) * old_prod) >> 8; /* old_prod gets stuck at '4' because 60 * 4 / 256 < 1, so in that case
* increase the odds a bit for increasing, so at least it can escape
* the production of '4' at some time in the future (instead of being
* stuck there for ever). */
new_prod += ((RandomRange(old_prod == 4 ? 55 : 50) + 10) * old_prod) >> 8;
new_prod = clamp(new_prod, 0, 255); new_prod = clamp(new_prod, 0, 255);
if (new_prod == old_prod) { if (new_prod == old_prod) {