(svn r20827) -Codechange: Simplify code for placement of tree groups.

pull/155/head
terkhen 14 years ago
parent dc9053b900
commit 26b144e663

@ -179,42 +179,29 @@ static void PlaceTree(TileIndex tile, uint32 r)
}
/**
* Place some amount of trees around a given tile.
* Creates a number of tree groups.
* The number of trees in each group depends on how many trees are actually placed around the given tile.
*
* This function adds some trees around a given tile. As this function use
* the Random() call it depends on the random how many trees are actually placed
* around the given tile.
*
* @param tile The center of the trees to add
* @param num_groups Number of tree groups to place.
*/
static void DoPlaceMoreTrees(TileIndex tile)
static void PlaceTreeGroups(uint num_groups)
{
uint i;
do {
TileIndex center_tile = RandomTile();
for (i = 0; i < DEFAULT_TREE_STEPS; i++) {
uint32 r = Random();
int x = GB(r, 0, 5) - 16;
int y = GB(r, 8, 5) - 16;
uint dist = abs(x) + abs(y);
TileIndex cur_tile = TileAddWrap(tile, x, y);
for (uint i = 0; i < DEFAULT_TREE_STEPS; i++) {
uint32 r = Random();
int x = GB(r, 0, 5) - 16;
int y = GB(r, 8, 5) - 16;
uint dist = abs(x) + abs(y);
TileIndex cur_tile = TileAddWrap(center_tile, x, y);
if (cur_tile != INVALID_TILE && dist <= 13 && CanPlantTreesOnTile(cur_tile, true)) {
PlaceTree(cur_tile, r);
if (cur_tile != INVALID_TILE && dist <= 13 && CanPlantTreesOnTile(cur_tile, true)) {
PlaceTree(cur_tile, r);
}
}
}
}
/**
* Place more trees on the map.
*
* This function add more trees to the map.
*/
static void PlaceMoreTrees()
{
uint i = ScaleByMapSize(GB(Random(), 0, 5) + 25);
do {
DoPlaceMoreTrees(RandomTile());
} while (--i);
} while (--num_groups);
}
/**
@ -313,7 +300,7 @@ void GenerateTrees()
if (_settings_game.game_creation.tree_placer == TP_NONE) return;
if (_settings_game.game_creation.landscape != LT_TOYLAND) PlaceMoreTrees();
if (_settings_game.game_creation.landscape != LT_TOYLAND) PlaceTreeGroups(ScaleByMapSize(GB(Random(), 0, 5) + 25));
switch (_settings_game.game_creation.tree_placer) {
case TP_ORIGINAL: i = _settings_game.game_creation.landscape == LT_ARCTIC ? 15 : 6; break;

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