(svn r24862) -Add: Settings type filter to adv. settings GUI.

pull/155/head
frosch 12 years ago
parent 060fc5139d
commit 2670b05fb5

@ -1063,6 +1063,14 @@ STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :Settings with a
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT_WO_LOCAL :Non-client settings with a different value than the default
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Settings with a different value than your new-game settings
STR_CONFIG_SETTING_TYPE_DROPDOWN_HELPTEXT :{BLACK}Restricts the list below to certain setting types
STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL :All settings
STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT :Client settings (not stored in saves; affects all games)
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Game settings (stored in saves; affects only new games)
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Game settings (stored in save; affects only current game)
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Company settings (stored in saves; affects only new games)
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Company settings (stored in save; affects only current company)
STR_CONFIG_SETTING_OFF :Off
STR_CONFIG_SETTING_ON :On
STR_CONFIG_SETTING_DISABLED :Disabled

@ -988,6 +988,7 @@ void SQGSWindow_Register(Squirrel *engine)
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GS_COLLAPSE_ALL, "WID_GS_COLLAPSE_ALL");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GS_RESTRICT_LABEL, "WID_GS_RESTRICT_LABEL");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GS_RESTRICT_DROPDOWN, "WID_GS_RESTRICT_DROPDOWN");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_GS_TYPE_DROPDOWN, "WID_GS_TYPE_DROPDOWN");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CC_RATE_DOWN, "WID_CC_RATE_DOWN");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CC_RATE_UP, "WID_CC_RATE_UP");
SQGSWindow.DefSQConst(engine, ScriptWindow::WID_CC_RATE, "WID_CC_RATE");

@ -2089,6 +2089,7 @@ public:
WID_GS_COLLAPSE_ALL = ::WID_GS_COLLAPSE_ALL, ///< Collapse all button.
WID_GS_RESTRICT_LABEL = ::WID_GS_RESTRICT_LABEL, ///< Label upfront to drop down box to restrict the list of settings to show
WID_GS_RESTRICT_DROPDOWN = ::WID_GS_RESTRICT_DROPDOWN, ///< The drop down box to restrict the list of settings
WID_GS_TYPE_DROPDOWN = ::WID_GS_TYPE_DROPDOWN, ///< The drop down box to choose client/game/company/all settings
};
/** Widgets of the #CustomCurrencyWindow class. */

@ -734,6 +734,7 @@ enum RestrictionMode {
struct SettingFilter {
StringFilter string; ///< Filter string.
RestrictionMode mode; ///< Filter based on category.
SettingType type; ///< Filter based on type.
};
/** Data structure describing a single setting in a tab */
@ -1077,11 +1078,11 @@ bool SettingEntry::UpdateFilterState(SettingFilter &filter, bool force_visible)
bool visible = true;
switch (this->flags & SEF_KIND_MASK) {
case SEF_SETTING_KIND: {
const SettingDesc *sd = this->d.entry.setting;
if (!force_visible && !filter.string.IsEmpty()) {
/* Process the search text filter for this item. */
filter.string.ResetState();
const SettingDesc *sd = this->d.entry.setting;
const SettingDescBase *sdb = &sd->desc;
SetDParam(0, STR_EMPTY);
@ -1090,6 +1091,7 @@ bool SettingEntry::UpdateFilterState(SettingFilter &filter, bool force_visible)
visible = filter.string.GetState();
}
if (filter.type != ST_ALL) visible = visible && sd->GetType() == filter.type;
visible = visible && this->IsVisibleByRestrictionMode(filter.mode);
break;
}
@ -1749,6 +1751,7 @@ struct GameSettingsWindow : Window {
static bool first_time = true;
filter.mode = (RestrictionMode)_settings_client.gui.settings_restriction_mode;
filter.type = ST_ALL;
settings_ptr = &GetGameSettings();
/* Build up the dynamic settings-array only once per OpenTTD session */
@ -1824,6 +1827,15 @@ struct GameSettingsWindow : Window {
case WID_GS_RESTRICT_DROPDOWN:
SetDParam(0, _game_settings_restrict_dropdown[this->filter.mode]);
break;
case WID_GS_TYPE_DROPDOWN:
switch (this->filter.type) {
case ST_GAME: SetDParam(0, _game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU : STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME); break;
case ST_COMPANY: SetDParam(0, _game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU : STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME); break;
case ST_CLIENT: SetDParam(0, STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT); break;
default: SetDParam(0, STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL); break;
}
break;
}
}
@ -1842,6 +1854,14 @@ struct GameSettingsWindow : Window {
list->push_back(new DropDownListStringItem(_game_settings_restrict_dropdown[mode], mode, disabled));
}
break;
case WID_GS_TYPE_DROPDOWN:
list = new DropDownList();
list->push_back(new DropDownListStringItem(STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL, ST_ALL, false));
list->push_back(new DropDownListStringItem(_game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU : STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME, ST_GAME, false));
list->push_back(new DropDownListStringItem(_game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU : STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME, ST_COMPANY, false));
list->push_back(new DropDownListStringItem(STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT, ST_CLIENT, false));
break;
}
return list;
}
@ -1912,6 +1932,15 @@ struct GameSettingsWindow : Window {
if (list != NULL) {
ShowDropDownList(this, list, this->filter.mode, widget);
}
break;
}
case WID_GS_TYPE_DROPDOWN: {
DropDownList *list = this->BuildDropDownList(widget);
if (list != NULL) {
ShowDropDownList(this, list, this->filter.type, widget);
}
break;
}
}
@ -2120,6 +2149,11 @@ struct GameSettingsWindow : Window {
this->InvalidateData();
break;
case WID_GS_TYPE_DROPDOWN:
this->filter.type = (SettingType)index;
this->InvalidateData();
break;
default:
if (widget < 0) {
/* Deal with drop down boxes on the panel. */
@ -2207,7 +2241,10 @@ static const NWidgetPart _nested_settings_selection_widgets[] = {
NWidget(NWID_HORIZONTAL), SetPadding(WD_TEXTPANEL_TOP, 0, WD_TEXTPANEL_BOTTOM, 0),
SetPIP(WD_FRAMETEXT_LEFT, WD_FRAMETEXT_RIGHT, WD_FRAMETEXT_RIGHT),
NWidget(WWT_TEXT, COLOUR_MAUVE, WID_GS_RESTRICT_LABEL), SetDataTip(STR_CONFIG_SETTING_RESTRICT_LABEL, STR_NULL),
NWidget(WWT_DROPDOWN, COLOUR_MAUVE, WID_GS_RESTRICT_DROPDOWN), SetMinimalSize(100, 12), SetDataTip(STR_BLACK_STRING, STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT), SetFill(1, 0), SetResize(1, 0),
NWidget(NWID_VERTICAL), SetPIP(0, WD_PAR_VSEP_NORMAL, 0),
NWidget(WWT_DROPDOWN, COLOUR_MAUVE, WID_GS_RESTRICT_DROPDOWN), SetMinimalSize(100, 12), SetDataTip(STR_BLACK_STRING, STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT), SetFill(1, 0), SetResize(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_MAUVE, WID_GS_TYPE_DROPDOWN), SetMinimalSize(100, 12), SetDataTip(STR_BLACK_STRING, STR_CONFIG_SETTING_TYPE_DROPDOWN_HELPTEXT), SetFill(1, 0), SetResize(1, 0),
EndContainer(),
EndContainer(),
NWidget(NWID_HORIZONTAL), SetPadding(0, 0, WD_TEXTPANEL_BOTTOM, 0),
SetPIP(WD_FRAMETEXT_LEFT, WD_FRAMETEXT_RIGHT, WD_FRAMETEXT_RIGHT),

@ -83,6 +83,8 @@ enum SettingType {
ST_GAME, ///< Game setting.
ST_COMPANY, ///< Company setting.
ST_CLIENT, ///< Client setting.
ST_ALL, ///< Used in setting filter to match all types.
};
typedef bool OnChange(int32 var); ///< callback prototype on data modification

@ -47,6 +47,7 @@ enum GameSettingsWidgets {
WID_GS_COLLAPSE_ALL, ///< Collapse all button.
WID_GS_RESTRICT_LABEL, ///< Label upfront to drop down box to restrict the list of settings to show
WID_GS_RESTRICT_DROPDOWN, ///< The drop down box to restrict the list of settings
WID_GS_TYPE_DROPDOWN, ///< The drop down box to choose client/game/company/all settings
};
/** Widgets of the #CustomCurrencyWindow class. */

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