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(svn r27232) -Fix: Tweak noise generator more precisely for different map sizes (chillcore)
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src/tgp.cpp
57
src/tgp.cpp
@ -248,16 +248,41 @@ static height_t TGPGetMaxHeight()
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*/
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static amplitude_t GetAmplitude(int frequency)
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{
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/* Base noise amplitudes (multiplied by 1024) and indexed by "smoothness setting" and log2(frequency). */
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static const amplitude_t amplitudes[][7] = {
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/* Base noise amplitudes (multiplied by 1024) and indexed by "smoothness setting" and log2(frequency).
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* Used for maps that have their smallest side smaller than 512. */
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static const amplitude_t amplitudes_small[][10] = {
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/* lowest frequency ...... highest (every corner) */
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{16000, 5600, 1968, 688, 240, 16, 16}, ///< Very smooth
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{24000, 12800, 6400, 2700, 1024, 128, 16}, ///< Smooth
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{32000, 19200, 12800, 8000, 3200, 256, 64}, ///< Rough
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{48000, 24000, 19200, 16000, 8000, 512, 320}, ///< Very rough
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{60000, 2273, 4142, 2253, 421, 213, 137, 177, 37, 16}, ///< Very smooth
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{50000, 2273, 4142, 2253, 421, 213, 137, 177, 37, 61}, ///< Smooth
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{40000, 2273, 4142, 2253, 421, 213, 137, 177, 37, 91}, ///< Rough
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{30000, 2273, 4142, 2253, 421, 213, 137, 177, 37, 161}, ///< Very rough
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};
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/*
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* Extrapolation factors for ranges before the table.
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/* Base noise amplitudes (multiplied by 1024) and indexed by "smoothness setting" and log2(frequency).
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* Used for maps that have their smallest side equal to 512. */
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static const amplitude_t amplitudes_middle[][10] = {
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{55000, 2273, 5142, 253, 2421, 213, 137, 177, 37, 16}, ///< Very smooth
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{45000, 2273, 5142, 253, 2421, 213, 137, 177, 37, 61}, ///< Smooth
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{35000, 2273, 5142, 253, 2421, 213, 137, 177, 37, 91}, ///< Rough
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{25000, 2273, 5142, 253, 2421, 213, 137, 177, 37, 161}, ///< Very rough
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};
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/* Base noise amplitudes (multiplied by 1024) and indexed by "smoothness setting" and log2(frequency).
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* Used for maps that have their smallest side bigger than 512. */
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static const amplitude_t amplitudes_large[][10] = {
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/* lowest frequency ...... highest (every corner) */
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{55000, 2273, 5142, 253, 421, 2213, 137, 177, 37, 16}, ///< Very smooth
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{45000, 2273, 5142, 253, 421, 2213, 137, 177, 37, 61}, ///< Smooth
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{35000, 2273, 5142, 253, 421, 2213, 137, 177, 37, 91}, ///< Rough
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{25000, 2273, 5142, 253, 421, 2213, 137, 177, 37, 161}, ///< Very rough
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};
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/* Make sure arrays cover all smoothness settings. */
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assert_compile(lengthof(amplitudes_small) == TGEN_SMOOTHNESS_END);
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assert_compile(lengthof(amplitudes_middle) == TGEN_SMOOTHNESS_END);
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assert_compile(lengthof(amplitudes_large) == TGEN_SMOOTHNESS_END);
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/* Extrapolation factors for ranges before the table.
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* The extrapolation is needed to account for the higher map heights. They need larger
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* areas with a particular gradient so that we are able to create maps without too
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* many steep slopes up to the wanted height level. It's definitely not perfect since
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@ -269,10 +294,20 @@ static amplitude_t GetAmplitude(int frequency)
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static const double extrapolation_factors[] = { 3.3, 2.8, 2.3, 1.8 };
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int smoothness = _settings_game.game_creation.tgen_smoothness;
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int smallest_size = min(_settings_game.game_creation.map_x, _settings_game.game_creation.map_y);
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/* Get the table index, and return that value if possible. */
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int index = frequency - MAX_TGP_FREQUENCIES + lengthof(amplitudes[smoothness]);
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amplitude_t amplitude = amplitudes[smoothness][max(0, index)];
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int index;
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amplitude_t amplitude;
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if (smallest_size < 9) { // Smallest map side is less than 2^9 == 512.
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index = frequency - MAX_TGP_FREQUENCIES + lengthof(amplitudes_small[0]);
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amplitude = amplitudes_small[smoothness][max(0, index)];
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} else if (smallest_size == 9) {
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index = frequency - MAX_TGP_FREQUENCIES + lengthof(amplitudes_middle[0]);
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amplitude = amplitudes_middle[smoothness][max(0, index)];
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} else {
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index = frequency - MAX_TGP_FREQUENCIES + lengthof(amplitudes_large[0]);
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amplitude = amplitudes_large[smoothness][max(0, index)];
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}
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if (index >= 0) return amplitude;
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/* We need to extrapolate the amplitude. */
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