(svn r26905) -Change: account for the maximum map height when converting heightmaps

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
rubidium 10 years ago
parent 03b731f929
commit 26239c3d89

@ -364,8 +364,16 @@ static void GrayscaleToMapHeights(uint img_width, uint img_height, byte *map)
assert(img_row < img_height);
assert(img_col < img_width);
/* Colour scales from 0 to 255, OpenTTD height scales from 0 to 15 */
SetTileHeight(tile, map[img_row * img_width + img_col] / 16);
/* The height in 1/255ths. */
uint heightmap_height = map[img_row * img_width + img_col];
/* The height in 1/255ths of the maximum height. */
heightmap_height *= _settings_game.construction.max_heightlevel;
/* Scaling should not alter the coastline, thus values in the interval ]0..1] result in a heightlevel of 1 */
if (IsInsideMM(heightmap_height, 1, UINT8_MAX)) heightmap_height = UINT8_MAX;
SetTileHeight(tile, heightmap_height / UINT8_MAX);
}
/* Only clear the tiles within the map area. */
if (IsInnerTile(tile)) {

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