(svn r10063) -Codechange: Change VARDEF for extern

-CodeChange: Add the count of industries, basic support for variable 67, var action02 forindustries
pull/155/head
belugas 17 years ago
parent f2e0912ce9
commit 256ee60545

@ -197,7 +197,6 @@ static inline bool IsValidIndustryID(IndustryID index)
return index < GetIndustryPoolSize() && IsValidIndustry(GetIndustry(index));
}
VARDEF int _total_industries; //general counter
static inline IndustryID GetMaxIndustryIndex()
{
@ -214,6 +213,36 @@ static inline uint GetNumIndustries()
return _total_industries;
}
extern int _total_industries; // general counter
extern uint16 _industry_counts[NUM_INDUSTRYTYPES]; // Number of industries per type ingame
/** Increment the count of industries for this type
* @param type IndustryType to increment
* @pre type < INVALID_INDUSTRYTYPE */
static inline void IncIndustryTypeCount(IndustryType type)
{
assert(type < INVALID_INDUSTRYTYPE);
_industry_counts[type]++;
}
/** Decrement the count of industries for this type
* @param type IndustryType to decrement
* @pre type < INVALID_INDUSTRYTYPE */
static inline void DecIndustryTypeCount(IndustryType type)
{
assert(type < INVALID_INDUSTRYTYPE);
_industry_counts[type]--;
}
/** get the count of industries for this type
* @param type IndustryType to query
* @pre type < INVALID_INDUSTRYTYPE */
static inline uint8 GetIndustryTypeCount(IndustryType type)
{
assert(type < INVALID_INDUSTRYTYPE);
return min(_industry_counts[type], 0xFF); // callback expects only a byte, so cut it
}
/**
* Return a random valid industry.
*/
@ -249,8 +278,8 @@ static inline void DeleteIndustry(Industry *i)
#define FOR_ALL_INDUSTRIES_FROM(i, start) for (i = GetIndustry(start); i != NULL; i = (i->index + 1U < GetIndustryPoolSize()) ? GetIndustry(i->index + 1U) : NULL) if (IsValidIndustry(i))
#define FOR_ALL_INDUSTRIES(i) FOR_ALL_INDUSTRIES_FROM(i, 0)
VARDEF const Industry** _industry_sort;
VARDEF bool _industry_sort_dirty;
extern const Industry **_industry_sort;
extern bool _industry_sort_dirty;
enum {
IT_COAL_MINE = 0,

@ -37,6 +37,12 @@ void BuildOilRig(TileIndex tile);
static byte _industry_sound_ctr;
static TileIndex _industry_sound_tile;
int _total_industries; //general counter
uint16 _industry_counts[NUM_INDUSTRYTYPES]; // Number of industries per type ingame
const Industry **_industry_sort;
bool _industry_sort_dirty;
IndustrySpec _industry_specs[NUM_INDUSTRYTYPES];
IndustryTileSpec _industry_tile_specs[NUM_INDUSTRYTILES];
@ -142,6 +148,8 @@ void DestroyIndustry(Industry *i)
_industry_sort_dirty = true;
_total_industries--;
DecIndustryTypeCount(i->type);
DeleteSubsidyWithIndustry(i->index);
DeleteWindowById(WC_INDUSTRY_VIEW, i->index);
InvalidateWindow(WC_INDUSTRY_DIRECTORY, 0);
@ -1351,6 +1359,7 @@ static void DoCreateNewIndustry(Industry *i, TileIndex tile, int type, const Ind
i->xy = tile;
i->width = i->height = 0;
i->type = type;
IncIndustryTypeCount(type);
i->production_rate[0] = indspec->production_rate[0];
i->production_rate[1] = indspec->production_rate[1];
@ -1849,6 +1858,7 @@ void InitializeIndustries()
AddBlockToPool(&_Industry_pool);
_total_industries = 0;
memset(&_industry_counts, 0, sizeof(_industry_counts));
_industry_sort_dirty = true;
_industry_sound_tile = 0;
}
@ -1926,6 +1936,7 @@ static void Load_INDY()
i = GetIndustry(index);
SlObject(i, _industry_desc);
IncIndustryTypeCount(i->type);
_total_industries++;
}

Loading…
Cancel
Save