(svn r12707) -Fix: do not crash very hard on unrecognised savegames, just go back to the intro menu instead.

pull/155/head
rubidium 16 years ago
parent d022d4af3d
commit 253a95777c

@ -76,13 +76,24 @@ static struct {
enum NeedLengthValues {NL_NONE = 0, NL_WANTLENGTH = 1, NL_CALCLENGTH = 2};
/** Error handler, calls longjmp to simulate an exception.
* @todo this was used to have a central place to handle errors, but it is
* pretty ugly, and seriously interferes with any multithreaded approaches */
static void NORETURN SlError(StringID string, const char *extra_msg = NULL)
{
_sl.error_str = string;
free(_sl.extra_msg);
_sl.extra_msg = (extra_msg == NULL) ? NULL : strdup(extra_msg);
throw std::exception();
}
/**
* Fill the input buffer by reading from the file with the given reader
*/
static void SlReadFill()
{
uint len = _sl.read_bytes();
assert(len != 0);
if (len == 0) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Unexpected end of chunk");
_sl.bufp = _sl.buf;
_sl.bufe = _sl.buf + len;
@ -137,17 +148,6 @@ static void SlWriteFill()
_sl.bufe = _sl.buf + _sl.bufsize;
}
/** Error handler, calls longjmp to simulate an exception.
* @todo this was used to have a central place to handle errors, but it is
* pretty ugly, and seriously interferes with any multithreaded approaches */
static void NORETURN SlError(StringID string, const char *extra_msg = NULL)
{
_sl.error_str = string;
free(_sl.extra_msg);
_sl.extra_msg = (extra_msg == NULL) ? NULL : strdup(extra_msg);
throw std::exception();
}
/** Read in a single byte from file. If the temporary buffer is full,
* flush it to its final destination
* @return return the read byte from file
@ -1524,7 +1524,7 @@ static SaveOrLoadResult SaveFileToDisk(bool threaded)
uint i;
uint count = 1 << Savegame_POOL_BLOCK_SIZE_BITS;
assert(_ts.count == _sl.offs_base);
if (_ts.count != _sl.offs_base) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Unexpected size of chunk");
for (i = 0; i != _Savegame_pool.GetBlockCount() - 1; i++) {
_sl.buf = _Savegame_pool.blocks[i];
fmt->writer(count);
@ -1537,7 +1537,7 @@ static SaveOrLoadResult SaveFileToDisk(bool threaded)
}
fmt->uninit_write();
assert(_ts.count == _sl.offs_base);
if (_ts.count != _sl.offs_base) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, "Unexpected size of chunk");
GetSavegameFormat("memory")->uninit_write(); // clean the memorypool
fclose(_sl.fh);

Loading…
Cancel
Save