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Fix tunnels underground view merge issue with custom bridgeheads.
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@ -1181,7 +1181,7 @@ bool IndividualRoadVehicleController(RoadVehicle *v, const RoadVehicle *prev)
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v->x_pos = gp.x;
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v->y_pos = gp.y;
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v->UpdatePosition();
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if ((v->vehstatus & VS_HIDDEN) == 0) v->Vehicle::UpdateViewport(true);
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if (v->IsDrawn()) v->Vehicle::UpdateViewport(true);
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return true;
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}
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}
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