(svn r5771) Unify several code paths and data structures for drawing train depots and waypoints

pull/155/head
tron 18 years ago
parent 50616a9e13
commit 24ae7a2241

@ -1182,18 +1182,6 @@ static void DrawTrackDetails(const TileInfo* ti)
}
static void DrawSpecialBuilding(
uint32 image, uint32 offset,
const TileInfo* ti,
byte x, byte y, byte z,
byte xsize, byte ysize, byte zsize)
{
if (image & PALETTE_MODIFIER_COLOR) image |= _drawtile_track_palette;
image += offset;
if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
AddSortableSpriteToDraw(image, ti->x + x, ti->y + y, xsize, ysize, zsize, ti->z + z);
}
/**
* Draw ground sprite and track bits
* @param ti TileInfo
@ -1310,40 +1298,55 @@ static void DrawTile_Track(TileInfo *ti)
if (HasSignals(ti->tile)) DrawSignals(ti->tile, rails);
} else {
/* draw depots / waypoints */
const DrawTrackSeqStruct *drss;
bool is_depot = GetRailTileSubtype(ti->tile) == RAIL_SUBTYPE_DEPOT;
// draw depot/waypoint
const DrawTileSprites* dts;
const DrawTileSeqStruct* dtss;
uint32 relocation;
if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, ti->tileh);
if (IsRailWaypoint(ti->tile)) {
if (GetRailTileSubtype(ti->tile) == RAIL_SUBTYPE_DEPOT) {
dts = &_depot_gfx_table[GetRailDepotDirection(ti->tile)];
relocation = rti->total_offset;
image = dts->ground_sprite;
if (image != SPR_FLAT_GRASS_TILE) image += rti->total_offset;
// adjust ground tile for desert
// don't adjust for snow, because snow in depots looks weird
if (IsSnowRailGround(ti->tile) && _opt.landscape == LT_DESERT) {
if (image != SPR_FLAT_GRASS_TILE) {
image += rti->snow_offset; // tile with tracks
} else {
image = SPR_FLAT_SNOWY_TILE; // flat ground
}
}
} else {
// look for customization
byte stat_id = GetWaypointByTile(ti->tile)->stat_id;
const StationSpec *statspec = GetCustomStationSpec(STAT_CLASS_WAYP, stat_id);
if (statspec != NULL) {
DrawTileSeqStruct const *seq;
// emulate station tile - open with building
uint tile = 2;
const DrawTileSprites *cust;
Station *st = ComposeWaypointStation(ti->tile);
uint32 relocation = GetCustomStationRelocation(statspec, st, ti->tile);
const Station* st = ComposeWaypointStation(ti->tile);
uint gfx = 2;
if (HASBIT(statspec->callbackmask, CBM_CUSTOM_LAYOUT)) {
uint16 callback = GetStationCallback(CBID_STATION_SPRITE_LAYOUT, 0, 0, statspec, st, ti->tile);
if (callback != CALLBACK_FAILED) tile = callback;
if (callback != CALLBACK_FAILED) gfx = callback;
}
if (statspec->renderdata == NULL) {
cust = GetStationTileLayout(tile);
dts = GetStationTileLayout(gfx);
} else {
cust = &statspec->renderdata[(tile < statspec->tiles ? tile : 0) + GetWaypointAxis(ti->tile)];
dts = &statspec->renderdata[(gfx < statspec->tiles ? gfx : 0) + GetWaypointAxis(ti->tile)];
}
/* If there is no sprite layout, we fall back to the default waypoint graphics. */
if (cust != NULL && cust->seq != NULL) {
image = cust->ground_sprite;
if (dts != NULL && dts->seq != NULL) {
relocation = GetCustomStationRelocation(statspec, st, ti->tile);
image = dts->ground_sprite;
if (HASBIT(image, 31)) {
CLRBIT(image, 31);
image += GetCustomStationGroundRelocation(statspec, st, ti->tile);
@ -1351,38 +1354,16 @@ static void DrawTile_Track(TileInfo *ti)
} else {
image += rti->total_offset;
}
DrawGroundSprite(image);
if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
foreach_draw_tile_seq(seq, cust->seq) {
DrawSpecialBuilding(
seq->image + relocation, 0, ti,
seq->delta_x, seq->delta_y, seq->delta_z,
seq->width, seq->height, seq->unk
);
}
return;
} else {
goto default_waypoint;
}
}
}
drss = is_depot ? _track_depot_layout_table[GetRailDepotDirection(ti->tile)] : _track_waypoint_layout_table[GetWaypointAxis(ti->tile)];
image = drss++->image;
/* @note This is kind of an ugly hack, as the PALETTE_MODIFIER_COLOR indicates
* whether the sprite is railtype dependent. Rewrite this asap */
if (image & PALETTE_MODIFIER_COLOR) image = (image & SPRITE_MASK) + rti->total_offset;
// adjust ground tile for desert
// (don't adjust for arctic depots, because snow in depots looks weird)
// type >= 4 means waypoints
if (IsSnowRailGround(ti->tile) && (_opt.landscape == LT_DESERT || !is_depot)) {
if (image != SPR_FLAT_GRASS_TILE) {
image += rti->snow_offset; // tile with tracks
} else {
image = SPR_FLAT_SNOWY_TILE; // flat ground
default_waypoint:
// There is no custom layout, fall back to the default graphics
dts = &_waypoint_gfx_table[GetWaypointAxis(ti->tile)];
relocation = 0;
image = dts->ground_sprite + rti->total_offset;
if (IsSnowRailGround(ti->tile)) image += rti->snow_offset;
}
}
@ -1390,59 +1371,55 @@ static void DrawTile_Track(TileInfo *ti)
if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
for (; drss->image != 0; drss++) {
DrawSpecialBuilding(
drss->image, is_depot ? rti->total_offset : 0, ti,
drss->subcoord_x, drss->subcoord_y, 0,
drss->width, drss->height, 0x17
foreach_draw_tile_seq(dtss, dts->seq) {
uint32 image = dtss->image + relocation;
if (_display_opt & DO_TRANS_BUILDINGS) {
MAKE_TRANSPARENT(image);
} else if (image & PALETTE_MODIFIER_COLOR) {
image |= _drawtile_track_palette;
}
AddSortableSpriteToDraw(
image,
ti->x + dtss->delta_x, ti->y + dtss->delta_y,
dtss->width, dtss->height,
dtss->unk, ti->z + dtss->delta_z
);
}
}
}
void DrawTrainDepotSprite(int x, int y, int image, RailType railtype)
{
uint32 ormod, img;
const RailtypeInfo *rti = GetRailTypeInfo(railtype);
const DrawTrackSeqStruct *dtss;
ormod = PLAYER_SPRITE_COLOR(_local_player);
static void DrawTileSequence(int x, int y, uint32 ground, const DrawTileSeqStruct* dtss, uint32 offset)
{
uint32 palette = PLAYER_SPRITE_COLOR(_local_player);
dtss = _track_depot_layout_table[image];
DrawSprite(ground, x, y);
for (; dtss->image != 0; dtss++) {
Point pt = RemapCoords(dtss->delta_x, dtss->delta_y, dtss->delta_z);
uint32 image = dtss->image + offset;
x += 33;
y += 17;
if (image & PALETTE_MODIFIER_COLOR) image |= palette;
DrawSprite(image, x + pt.x, y + pt.y);
}
}
img = dtss++->image;
/* @note This is kind of an ugly hack, as the PALETTE_MODIFIER_COLOR indicates
* whether the sprite is railtype dependent. Rewrite this asap */
if (img & PALETTE_MODIFIER_COLOR) img = (img & SPRITE_MASK) + rti->total_offset;
DrawSprite(img, x, y);
void DrawTrainDepotSprite(int x, int y, int dir, RailType railtype)
{
const DrawTileSprites* dts = &_depot_gfx_table[dir];
uint32 image = dts->ground_sprite;
uint32 offset = GetRailTypeInfo(railtype)->total_offset;
for (; dtss->image != 0; dtss++) {
Point pt = RemapCoords(dtss->subcoord_x, dtss->subcoord_y, 0);
image = dtss->image;
if (image & PALETTE_MODIFIER_COLOR) image |= ormod;
DrawSprite(image + rti->total_offset, x + pt.x, y + pt.y);
}
if (image != SPR_FLAT_GRASS_TILE) image += offset;
DrawTileSequence(x + 33, y + 17, image, dts->seq, offset);
}
void DrawDefaultWaypointSprite(int x, int y, RailType railtype)
{
const DrawTrackSeqStruct *dtss = _track_waypoint_layout_table[0];
const RailtypeInfo *rti = GetRailTypeInfo(railtype);
uint32 img;
img = dtss++->image;
if (img & PALETTE_MODIFIER_COLOR) img = (img & SPRITE_MASK) + rti->total_offset;
DrawSprite(img, x, y);
uint32 offset = GetRailTypeInfo(railtype)->total_offset;
const DrawTileSprites* dts = &_waypoint_gfx_table[AXIS_X];
for (; dtss->image != 0; dtss++) {
Point pt = RemapCoords(dtss->subcoord_x, dtss->subcoord_y, 0);
img = dtss->image;
if (img & PALETTE_MODIFIER_COLOR) img |= PLAYER_SPRITE_COLOR(_local_player);
DrawSprite(img, x + pt.x, y + pt.y);
}
DrawTileSequence(x, y, dts->ground_sprite + offset, dts->seq, 0);
}
typedef struct SetSignalsData {

@ -1,66 +1,52 @@
/* $Id$ */
typedef struct DrawTrackSeqStruct {
SpriteID image;
byte subcoord_x;
byte subcoord_y;
byte width;
byte height;
} DrawTrackSeqStruct;
#define TILE_SEQ_LINE(img, dx, dy, sx, sy) { dx, dy, 0, sx, sy, 23, img },
#define TILE_SEQ_END() { 0x80, 0, 0, 0, 0, 0, 0 }
#define TILE_SEQ_BEGIN(x) { x, 0, 0, 0, 0 },
#define TILE_SEQ_LINE(a, b, c, d, e) { a, b, c, d, e },
#define TILE_SEQ_END() { 0, 0, 0, 0, 0 }
static const DrawTrackSeqStruct _track_depot_layout_table_0[] = {
TILE_SEQ_BEGIN(SPR_FLAT_GRASS_TILE)
static const DrawTileSeqStruct _depot_gfx_NE[] = {
TILE_SEQ_LINE(SPR_RAIL_DEPOT_NE | PALETTE_MODIFIER_COLOR, 2, 13, 13, 1)
TILE_SEQ_END()
};
static const DrawTrackSeqStruct _track_depot_layout_table_1[] = {
TILE_SEQ_BEGIN(SPR_RAIL_TRACK_Y | PALETTE_MODIFIER_COLOR)
static const DrawTileSeqStruct _depot_gfx_SE[] = {
TILE_SEQ_LINE(SPR_RAIL_DEPOT_SE_1 | PALETTE_MODIFIER_COLOR, 2, 2, 1, 13)
TILE_SEQ_LINE(SPR_RAIL_DEPOT_SE_2 | PALETTE_MODIFIER_COLOR, 13, 2, 1, 13)
TILE_SEQ_END()
};
static const DrawTrackSeqStruct _track_depot_layout_table_2[] = {
TILE_SEQ_BEGIN(SPR_RAIL_TRACK_X | PALETTE_MODIFIER_COLOR)
static const DrawTileSeqStruct _depot_gfx_SW[] = {
TILE_SEQ_LINE(SPR_RAIL_DEPOT_SW_1 | PALETTE_MODIFIER_COLOR, 2, 2, 13, 1)
TILE_SEQ_LINE(SPR_RAIL_DEPOT_SW_2 | PALETTE_MODIFIER_COLOR, 2, 13, 13, 1)
TILE_SEQ_END()
};
static const DrawTrackSeqStruct _track_depot_layout_table_3[] = {
TILE_SEQ_BEGIN(SPR_FLAT_GRASS_TILE)
static const DrawTileSeqStruct _depot_gfx_NW[] = {
TILE_SEQ_LINE(SPR_RAIL_DEPOT_NW | PALETTE_MODIFIER_COLOR, 13, 2, 1, 13)
TILE_SEQ_END()
};
static const DrawTrackSeqStruct _track_waypoint_table_0[] = {
TILE_SEQ_BEGIN(SPR_RAIL_TRACK_X | PALETTE_MODIFIER_COLOR)
static const DrawTileSprites const _depot_gfx_table[] = {
{ SPR_FLAT_GRASS_TILE, _depot_gfx_NE },
{ SPR_RAIL_TRACK_Y, _depot_gfx_SE },
{ SPR_RAIL_TRACK_X, _depot_gfx_SW },
{ SPR_FLAT_GRASS_TILE, _depot_gfx_NW }
};
static const DrawTileSeqStruct _waypoint_gfx_X[] = {
TILE_SEQ_LINE(PALETTE_MODIFIER_COLOR | SPR_WAYPOINT_X_1, 0, 0, 16, 5)
TILE_SEQ_LINE(PALETTE_MODIFIER_COLOR | SPR_WAYPOINT_X_2, 0, 11, 16, 5)
TILE_SEQ_END()
};
static const DrawTrackSeqStruct _track_waypoint_table_1[] = {
TILE_SEQ_BEGIN(SPR_RAIL_TRACK_Y | PALETTE_MODIFIER_COLOR)
static const DrawTileSeqStruct _waypoint_gfx_Y[] = {
TILE_SEQ_LINE(PALETTE_MODIFIER_COLOR | SPR_WAYPOINT_Y_1, 0, 0, 5, 16)
TILE_SEQ_LINE(PALETTE_MODIFIER_COLOR | SPR_WAYPOINT_Y_2, 11, 0, 5, 16)
TILE_SEQ_END()
};
static const DrawTrackSeqStruct* const _track_depot_layout_table[] = {
_track_depot_layout_table_0,
_track_depot_layout_table_1,
_track_depot_layout_table_2,
_track_depot_layout_table_3,
};
static const DrawTrackSeqStruct* const _track_waypoint_layout_table[] = {
_track_waypoint_table_0,
_track_waypoint_table_1,
static const DrawTileSprites const _waypoint_gfx_table[] = {
{ SPR_RAIL_TRACK_X, _waypoint_gfx_X },
{ SPR_RAIL_TRACK_Y, _waypoint_gfx_Y }
};

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