(svn r4766) -Fix: Vehicles on a sloped tile under a bridge were affected by the bridge speed limit

This commit is contained in:
tron 2006-05-07 08:18:12 +00:00
parent 5622ad4b5e
commit 24854be59e

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@ -1357,10 +1357,7 @@ static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y
}
} else if (IsBridge(tile)) { // XXX is this necessary?
if (v->type == VEH_Road || (v->type == VEH_Train && IsFrontEngine(v))) {
uint h = GetTileMaxZ(tile);
if (IsBridgeRamp(tile) ||
myabs(h - v->z_pos) > 2) { // high above the ground -> on the bridge
if (IsBridgeRamp(tile) || v->z_pos > GetTileMaxZ(tile)) {
/* modify speed of vehicle */
uint16 spd = _bridge[GetBridgeType(tile)].speed;
if (v->type == VEH_Road) spd *= 2;