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(svn r2030) -Fix: Save _cur_town_ctr with all its bits to prevent desyncs
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parent
6f41ecfe9e
commit
239aa75504
8
misc.c
8
misc.c
@ -772,12 +772,8 @@ static const SaveLoadGlobVarList _date_desc[] = {
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{&_station_tick_ctr, SLE_UINT16, 0, 255},
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{&_random_seeds[0][0], SLE_UINT32, 0, 255},
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{&_random_seeds[0][1], SLE_UINT32, 0, 255},
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/* XXX: We save only a portion of the _cur_town_ctr, this should be
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* fixed in the next revision bump. It does not hurt so much since
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* it just gives a small single-time penalty to the towns with higher
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* IDs at the load time. _cur_town_ctr is zeroed in InitializeTowns()
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* so the higher octets do not interfere at this time. */
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{&_cur_town_ctr, SLE_UINT8, 0, 255},
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{&_cur_town_ctr, SLE_FILE_U8 | SLE_VAR_U32, 0, 9},
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{&_cur_town_ctr, SLE_UINT32, 10, 255},
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{&_cur_player_tick_index, SLE_FILE_U8 | SLE_VAR_UINT, 0, 255},
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{&_next_competitor_start, SLE_FILE_U16 | SLE_VAR_UINT, 0, 255},
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{&_trees_tick_ctr, SLE_UINT8, 0, 255},
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@ -8,7 +8,7 @@
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#include "saveload.h"
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enum {
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SAVEGAME_MAJOR_VERSION = 9,
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SAVEGAME_MAJOR_VERSION = 10,
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SAVEGAME_MINOR_VERSION = 0,
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SAVEGAME_LOADABLE_VERSION = (SAVEGAME_MAJOR_VERSION << 8) + SAVEGAME_MINOR_VERSION
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