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https://github.com/JGRennison/OpenTTD-patches.git
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(svn r6714) -Codechange: replaced a direct manipulation of windows with InvalidateWindowData() in rail_cmd.c
Moved the actual modification of railtype to WE_INVALIDATE_DATA in the train depot handler -Codechange: added SetWindowDirty() to WE_INVALIDATE_DATA as it made no sense to update the list without making the window dirty
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@ -548,6 +548,7 @@ static void NewAircraftWndProc(Window *w, WindowEvent *e)
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case WE_INVALIDATE_DATA:
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case WE_INVALIDATE_DATA:
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WP(w,buildvehicle_d).data_invalidated = true;
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WP(w,buildvehicle_d).data_invalidated = true;
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SetWindowDirty(w);
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break;
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break;
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case WE_DESTROY:
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case WE_DESTROY:
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2
engine.c
2
engine.c
@ -214,7 +214,6 @@ static void AcceptEnginePreview(Engine *e, PlayerID player)
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e->preview_player = 0xFF;
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e->preview_player = 0xFF;
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if (player == _local_player) {
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if (player == _local_player) {
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InvalidateWindowClassesData(WC_BUILD_VEHICLE);
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InvalidateWindowClassesData(WC_BUILD_VEHICLE);
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InvalidateWindowClasses(WC_BUILD_VEHICLE);
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InvalidateWindowClasses(WC_REPLACE_VEHICLE);
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InvalidateWindowClasses(WC_REPLACE_VEHICLE);
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}
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}
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}
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}
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@ -339,7 +338,6 @@ static void NewVehicleAvailable(Engine *e)
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e->flags = (e->flags & ~ENGINE_INTRODUCING) | ENGINE_AVAILABLE;
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e->flags = (e->flags & ~ENGINE_INTRODUCING) | ENGINE_AVAILABLE;
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InvalidateWindowClassesData(WC_BUILD_VEHICLE);
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InvalidateWindowClassesData(WC_BUILD_VEHICLE);
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InvalidateWindowClasses(WC_BUILD_VEHICLE);
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InvalidateWindowClasses(WC_REPLACE_VEHICLE);
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InvalidateWindowClasses(WC_REPLACE_VEHICLE);
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// Now available for all players
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// Now available for all players
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@ -888,14 +888,9 @@ static int32 DoConvertRail(TileIndex tile, RailType totype, bool exec)
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if (IsTileDepotType(tile, TRANSPORT_RAIL)) {
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if (IsTileDepotType(tile, TRANSPORT_RAIL)) {
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Vehicle *v;
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Vehicle *v;
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Window *w;
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/* Update build vehicle window related to this depot */
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/* Update build vehicle window related to this depot */
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w = FindWindowById(WC_BUILD_VEHICLE, tile);
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InvalidateWindowData(WC_BUILD_VEHICLE, tile);
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if (w != NULL) {
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WP(w,buildvehicle_d).railtype = totype;
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SetWindowDirty(w);
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}
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/* update power of trains in this depot */
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/* update power of trains in this depot */
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FOR_ALL_VEHICLES(v) {
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FOR_ALL_VEHICLES(v) {
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@ -546,7 +546,9 @@ static void NewRailVehicleWndProc(Window *w, WindowEvent *e)
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break;
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break;
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case WE_INVALIDATE_DATA:
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case WE_INVALIDATE_DATA:
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if (w->window_number != 0) WP(w,buildvehicle_d).railtype = GetRailType(w->window_number);
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WP(w,buildvehicle_d).data_invalidated = true;
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WP(w,buildvehicle_d).data_invalidated = true;
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SetWindowDirty(w);
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break;
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break;
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case WE_DESTROY:
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case WE_DESTROY:
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