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(svn r16383) -Fix/Change: Disable multitile houses with non-zero population on additional tiles as they cause desyncs and because the specs do not allow that either.
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@ -5844,6 +5844,16 @@ static void FinaliseHouseArray()
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continue;
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}
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/* Some places sum population by only counting north tiles. Other places use all tiles causing desyncs.
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* As the newgrf specs define population to be zero for non-north tiles, we just disable the offending house.
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* If you want to allow non-zero populations somewhen, make sure to sum the population of all tiles in all places. */
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if (((hs->building_flags & BUILDING_HAS_2_TILES) != 0 && next1->population != 0) ||
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((hs->building_flags & BUILDING_HAS_4_TILES) != 0 && (next2->population != 0 || next3->population != 0))) {
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hs->enabled = false;
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DEBUG(grf, 1, "FinaliseHouseArray: %s defines multitile house %d with non-zero population on additional tiles. Disabling house.", file->filename, hs->local_id);
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continue;
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}
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_house_mngr.SetEntitySpec(hs);
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if (hs->min_year < min_year) min_year = hs->min_year;
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}
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