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(svn r1757) Stop the new AI from trying to build its HQ on non-existent tiles
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ai_new.c
2
ai_new.c
@ -90,7 +90,7 @@ static void AiNew_State_WakeUp(Player *p) {
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// We have no HQ yet, build one on a random place
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// Random till we found a place for it!
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// TODO: this should not be on a random place..
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while (!AiNew_Build_CompanyHQ(p, (Random()&0xFFFF))) { }
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while (!AiNew_Build_CompanyHQ(p, Random() % MapSize())) { }
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// Enough for now, but we want to come back here the next time
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// so we do not change any status
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return;
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