From 22eed9616efebf65a19bdb25e2c4bd968f719665 Mon Sep 17 00:00:00 2001 From: Patric Stout Date: Sat, 3 Feb 2024 20:48:10 +0100 Subject: [PATCH] Doc: Prepare for 14.0-beta1 release (#11964) --- changelog.txt | 282 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 282 insertions(+) diff --git a/changelog.txt b/changelog.txt index b4eba4995e..93f314b3df 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,3 +1,285 @@ +14.0-beta1 (2023-02-03) +------------------------------------------------------------------------ +Feature: Order option to unbunch vehicles at depot (#11945) +Feature: Infinite money mode (#11902) +Feature: Setting to disable the loading speed penalty for trains longer than the station (#11682) +Feature: Plugin framework for Social Integration with Steam, Discord, GOG, etc (#11628) +Feature: Scalable OpenTTD TrueType font made by Zephyris (#11593) +Feature: Toyland-specific river graphics (#11523) +Feature: Add zoom level buttons to sprite aligner (#11518) +Feature: Add shading to river slopes (#11491) +Feature: Place cargo icon on cargo filter dropdowns (#11487) +Feature: Mode to display timetable in seconds (#11435) +Feature: Setting to influence how many minutes a calendar year takes (#11428) +Feature: Base graphics can offer parameters for additional settings (#11347) +Feature: Sandbox option to lock station ratings at 100% (#11346) +Feature: Setting to use real-time "wallclock" as timekeeping units (#11341) +Feature: Setting to automatically restart server based on hours played (#11142) +Feature: Add config option to set default company secondary colour for new games (#11068) +Feature: Transparency option for cost and income indicators (#11001) +Feature: Create group of vehicles from manage vehicle list button (#10890) +Feature: Show coverage highlight the same as stations when adding waypoints (#10875) +Feature: Show the number of industries already built in the Fund New Industry window (#10806) +Feature: Add search filter and name text to build waypoint window (#10786) +Feature: Setting to disallow level crossings with competitors (#10755) +Feature: Opt-in survey when leaving a game (#10719) +Feature: Replace buying/selling company shares with hostile takeovers of AI companies (#10709, #10914) +Feature: Settings to scale cargo production of towns and industries (#10606) +Feature: Separate rail/road and sea/air velocity units, and add knots (#10594) +Feature: Region-based pathfinder for ships (#10543) +Feature: Filter engine build menu by name and NewGRF extra text (#10519) +Feature: Industry directory text filter (#10518) +Feature: Ctrl+Click to reset late counter for the entire vehicle group (#10464) +Feature: Orientation of rail and road depots can be changed (#9642) +Feature: Display help and manuals in-game (#7786) +Feature: [NewGRF] Town production effect and multiplier (#11947) +Feature: [NewGRF] Randomize direction of rail vehicle on build based on probability callback (#11489) +Feature: [NewGRF] Related Act2 objects for airports and airport tiles (#11282) +Feature: [NewGRF] Allow higher max speeds for ships (#10734) +Feature: [NewGRF] Increase limit of objects/stations/roadstops per NewGRF (#10672) +Feature: [NewGRF] Road stops (#10144) +Feature: [Script] Goal destination can be updated (#10817) +Add: Argument for console command "restart" to use either current or newgame settings (#11962, #11963) +Add: {CURRENCY_SHORT} only did k / m suffix. Add bn / tn and make translatable (#11921) +Add: Show in multiplayer the amount of hours a game has been unpaused (#11886) +Add: Allow loading heightmaps from command-line (#11870) +Add: List_[scenario|heightmap] and load_[scenario|height] console commands (#11867) +Add: Latvian Lats currency (#11691) +Add: Horizontal scroll for script debug log (#11597) +Add: GUI options to select sprite font and AA mode for all fonts (#11593) +Add: Website button for basesets in Game Options window, the Game Script settings window and AI settings window (#11512) +Add: [Emscripten] Support for bootstrapping (#11109) +Add: Hotkey to focus town / industry directory filter box (#11030) +Add: Maximum number of companies allowed to the client list (#10523) +Add: Use specific error message when vehicle cannot go to station/waypoint (#10494) +Add: Show NewGRF name in NewGRF-created errors (#10457) +Add: Alternative setting for right-click close window option to exclude pinned windows (#10204) +Add: Allow autoreplace with same model vehicle (#7729) +Add: [NewGRF] Allow inspection of road tiles and airports (#11282, #11323) +Add: [NewGRF] Station variable 6B to get extended station id of nearby tiles (#10953) +Add: [NewGRF] String code "9A 21" to display force from textstack (#10782) +Add: [NewGRF] Station property 1C/1D to set name/classname (#10672) +Add: [Script] Optional filter parameter to ScriptXXXList constructors (#11698,#11663) +Add: [Script] AI/GS Time Mode to choose between economy (default) and calendar time (#11603) +Add: [Script] Allow to set max loan for each company separately (#11224) +Add: [Script] GSIndustry.GetConstructionDate() method (#11145) +Add: [Script] Game script control of industry production level and news messages (#11141) +Add: [Script] GSAsyncMode to set async mode of gamescript commands (#10913) +Add: [Script] GSCompanyMode::IsValid and IsDeity, and enforce valid company/deity mode where applicable (#10536, #10529) +Add: [Script] Allow GS to found town with random road layout (#10442) +Add: [Script] Create own Randomizer per instance (#10349) +Change: Better handle different GUI sizes for most windows, and squash inconsistencies between windows +Change: Allow configuring AI slots above the current maximum number of competitors (#11961) +Change: Forcefully enable prefixing logs with date (#11930) +Change: Position error window closer to cursor on large screens (#11923) +Change: Only open story-book in center when a GS does it (#11916) +Change: Rebrand Cheats as Sandbox Options (#11874) +Change: Make smooth-scrolling based on actual time (#11865) +Change: Set smooth-scrolling on by default (#11860) +Change: Disable building rail infrastructure if train build limit is zero (#11847) +Change: Invalidate music volume when restarting music playback on Windows (#11836) +Change: Make street lights transparent with houses (#11828) +Change: Redesign script debug window (#11782) +Change: Reorganize Settings menu items (#11683) +Change: Set amount of smoke/sparks to "realistic" by default (#11624) +Change: Show a message in livery window if vehicle type has no groups (#11617) +Change: Add distinct tooltips for vehicle group colour schemes (#11617) +Change: Move colour selection dropdowns to bottom of window (#11617) +Change: Support custom transparency remaps with 32bpp blitters (#11616) +Change: Make "middle" the default stopping location for trains in platforms (#11605) +Change: Scale sprites to requested highest resolution level (#11600) +Change: Allow opening multiple script debug windows by holding Ctrl (#11592) +Change: Don't show scoring year in high score table (#11546) +Change: Revert pressed-button content shifting introduced in r2161 (#11542) +Change: Show rating in station list even with no cargo waiting (#11540) +Change: Hide unused cargos from vehicle cargo filter (#11533) +Change: Don't restart playback when toggling playlist shuffle (#11504) +Change: Increase finance window lines (and underlines) with interface scale (#11459) +Change: Move baseset missing/corrupted files label to list item (#11455) +Change: Add horizontal scrollbar to Industry Directory window (#11434) +Change: Improve layout of airport, dock, object, road/tram stop, train station pickers (#11430) +Change: Display cargo lists in sorted cargo order (#11383) +Change: Link houses production on industry chain graph by TPE_PASSENGERS or TPE_MAIL cargo (#11378) +Change: Passenger subsidies are generated for any TPE_PASSENGER cargo type (#11378) +Change: Towns generate cargo based on town production effect (#11378) +Change: Always allow expanding towns in Scenario Editor to build new roads (#11377) +Change: Don't set vehicle on time if timetable not started (#11359) +Change: Store station blocked/wires/pylons flags in map (#11337) +Change: Recover when possible from crashes during a crash (#11238) +Change: Store crash logs in JSON format (#11232) +Change: Remove autosave from settings window; it is already in the Game Options (#11218) +Change: Enable "Forbid 90 degree turns" setting by default (#11160) +Change: Do not allow mixing road/tram types in powered road type list (#11148) +Change: Only show platform stopping location in orders when other than default (#11102) +Change: Autorail / autoroad tools can start dragging from invalid tiles (#11089) +Change: Only allow buying Exclusive Transport Rights when no one has them (#11076) +Change: Remove currency code/symbol suffix from language files (#11061) +Change: Add separate setting for server sent commands per frame limit (#11023) +Change: Cargo flow legend only shows defined cargo (#10872) +Change: Use "Via-Destination-Source" as default station cargodist display (#10851) +Change: Preserve orders and related settings where possible when moving engines around in a train (#10799) +Change: Standardise unit conversions and allow decimal places (#10795) +Change: Use separate names for default stations/roadstops (#10786) +Change: [MacOS] Require at least 10.15 to run the game (#10745) +Change: Hide all variants from UI when (display) parent is hidden (#10708) +Change: Split Game options into General, Graphics and Sound tabs (#10674) +Change: Extend entity override manager and station spec lists to support 16 bit IDs (#10672) +Change: Base autosaves intervals on real time (instead of game time) (#10655) +Change: Allow overbuilding station and waypoint tiles (#10618) +Change: Use realtime for Linkgraph update settings (#10610) +Change: Make tick length 27 milliseconds (#10607) +Change: Increase max cargo age and let min cargo payment approach zero (#10596) +Change: Show buy company dialog window even when playing in the AI company (#10459) +Change: Use HTTPS for content-service connections (#10448) +Change: Big UFO disaster targets current location of a random train (#10290) +Change: Remove land generator setting from World Generation GUI (#10093) +Change: Build signals to the next junction when dragging regardless of the Ctrl state (#9637) +Change: Allow dedicated server to use threaded saves (#10787) +Change: [NewGRF] Increase vehicle random data from 8 to 16 bits (#10701) +Change: [NewGRF] Read Action 3 IDs as extended-bytes for all features (#10672) +Change: [NewGRF] Make Action 3 debug messages more consistent (#10672) +Change: [NewGRF] Extend callback 161 (engine name) with bit 0x22 for context 'Autoreplace - Vehicles in use' (#10666) +Change: [Script] Replace easy/medium/hard values with default value (#11959) +Change: [Script] Limit total script ops that can be consumed by a list valuate (#11670) +Change: [Script] Allow GS access to ScriptGroup, ScriptGameSettings.IsDisabledVehicleType, more ScriptCompany and more ScriptOrder functions (#10642) +Change: [Script] Improve ScriptText validation error messages (#10545) +Change: [Script] Restore support of {RAW_STRING} in ScriptText (#10492) +Change: [Script] Validate ScriptText parameters type and amount (#10492) +Change: [Script] Automate the ScriptObject reference counting (#10492) +Change: [Script] Extract params info from GS strings (#10492) +Change: [Script] A ScriptText with too many parameters is now a fatal error (#10483) +Change: [Script] Log AI/GS Squirrel crashes in white text for readability (#10375) +Fix #11918: Houses should only build next to road stops, not any station type (#11919) +Fix #11827: Make text layouter aware of ligatures (#11831) +Fix #11752: Characters could be repeated when wrapping multi-line text (#11761) +Fix #11748: Decreasing service interval value sufficiently would result in it wrapping around (#11749) +Fix #11629: Crash when getting the nearest town for rotated airports (#11631) +Fix #11516: Adjust window size by interface scale during ReInit (#11517) +Fix #11515: Changing interface scale could have unintended effects on zoom level (#11615) +Fix #11442: "Default" colour in group colour window is not updated when changing master colour (#11614) +Fix #11437: Flipped shorter rail vehicles disappear in windows (#11446) +Fix #11413: Incorrect sorting by industry production (#11414) +Fix #11407: Don't steal focus from dropdown menus (#11484) +Fix #11402: Make string filter locale-aware (#11426) +Fix #11329: Don't assert vehicle list length is non-zero when only asked to set string parameter (#11330) +Fix #11315: Sort industries and cargoes by name in industry chain window (#11317) +Fix #11307: Incorrect GroupStatistics after selling leading wagon (#11311) +Fix #11261: Airport menu selectability after closing window on a class with no available airports (#11344) +Fix #11230: Sort by button in group list window could be misaligned (#11231) +Fix #11215: Assert in NewGRF parameters window (manual parameter mode) (#11217) +Fix #11203: [Linux] Crash when editing CJK characters in edit box (#11204) +Fix #11180: Aircraft crashes could point to the wrong tile (#11184) +Fix #11164: Don't create duplicate town names when using 'Many random towns' in the scenario editor (#11165) +Fix #11162: Second company colour was not consistently applied to articulated vehicles (#11163) +Fix #11115: Focus the abandon game/exit game windows (#11125) +Fix #11096: Increase priority of error and confirmation windows (#11104) +Fix #11087: Disable base graphics/sound dropdown outside main menu (#11091) +Fix #11054: Prevent translation of currency codes (#11061) +Fix #11026: Use real engine name instead of default name for filtering (#11033) +Fix #10982: No help text for gamelog command (#10984) +Fix #10880: Crash in object window due to incorrect parameter order (#10881) +Fix #10868: Crash when Script tries to load large savegame data (#11029) +Fix #10811: Allow dragging vehicle in depot to any free row (#11508) +Fix #10660: Sprite Font scale affected by viewport zoom level limits (#10668) +Fix #10619: Crash loading linkgraph for older savegames (#10620) +Fix #10600: 'Replace Vehicles' didn't show numbers >999 (#10680) +Fix #10578: Allow to select any version of AI/GS from GUI (#10604) +Fix #10522: Link graph tooltip vertical lines were not handled correctly (#10524) +Fix #10511: Don't search for depot every tick if one cannot be found (#11548) +Fix #10478: Clarify airport noise control setting texts (#11169) +Fix #10452: Prevent long stalls during river generation (#11544) +Fix #10430: Display chain window causing assert (#10431) +Fix #10343: Don't extend town-disallowed roadtypes (#10347) +Fix #10251: [MacOS] Screen looks blue-ish when using newer SDKs (#11207) +Fix #10222: Adjust line drawing algorithm (#10491) +Fix #10131: Actually cancel downloads when pressing cancel (#10485) +Fix #10118: Cycle through current signal group, not just path signals (#11798) +Fix #10439: [Script] Validate story page button colour, flags, cursor and vehicle type (#11892) +Fix #10438: [Script] Validate story page element type for ScriptStoryPage::NewElement (#11888) +Fix #9865: Removing files with the console always failed +Fix #9810: Rebuilding a through road stop costs money (#9852) +Fix #9722: Crash when pressing hotkeys early in world generation (#11858) +Fix #9697: Limit the default width of the Online Players window (#11936) +Fix #9642: Keep infrastructure totals when overbuilding road depots (#11229) +Fix #9545: Crash when all cargo types are disabled (#11432) +Fix #8846: When upgrading NewGRF presets, copy NewGRF parameters only if the NewGRF are compatible (#11348) +Fix #8253: Improve profit graph when having lots of money (#11915) +Fix #6377: Two tarballs with the same folder in them were considered as one (#11855) +Fix #5713: Ships could be sent to unreachable depots (#11768) +Fix #4575: Use Latin 'l' in English translation of zloty (#11090) +Fix #4415: Land info build date is also renovation date (#11759) +Fix: Display rank correctly with more than 15 companies in a league table (#11940) +Fix: Extra refit button when train/RV is in a depot (#11904) +Fix: Update server listing as offline when unexpected disconnect during refresh (#11891) +Fix: Horizontal scale of framerate window switched excessively (#11813) +Fix: [Linux] Various issues with resolutions and fullscreen in multi-display setups (#11778, #11779) +Fix: Build button text when train purchase window using "Engines" filter (#11755) +Fix: One-way state remained after removing road from road and tram tile (#11745) +Fix: Draw video driver info at the correct size and text wrap (#10716) +Fix: Language genders could not be applied to SCC_INDUSTRY_NAME (#11697) +Fix: Spurious cancellations of HTTP content downloads (#11668) +Fix: Calculation of initial engine age was inaccurate (#11660) +Fix: Prevent underflow if engine base life is less than 8 years (#11635) +Fix: Changing default livery did not propagate to group liveries (#11633) +Fix: Window width/height was doubly-scaled with automatic DPI switch (#11598) +Fix: Don't crash when saving a crashlog save with no main window open (#11586) +Fix: Prevent overflow when calculating max town noise (#11564) +Fix: Deleting towns did not check for waypoints referencing the town (#11513) +Fix: Invalidate playlist window when (un)shuffling playlist (#11504) +Fix: Restore original cargo legend 'blob' dimensions (#11480) +Fix: Extmidi did not move on to next song after playing ends (#11469) +Fix: Server password length in the UI was unnecessarily limited (#11408) +Fix: OpenTTD can fail to exit on an error due to mutex locks in threads (#11398) +Fix: Scale minimum width for server name by interface scale (#11381) +Fix: Server connection was not closed when relay window was closed (#11366) +Fix: Upgrading NewGRF presets could result in incomplete display of NewGRF parameters until restart (#11348) +Fix: Check for engine variant loops during NewGRF initialization (#11343) +Fix: Don't allow industries to produce invalid cargo (#11314) +Fix: Also apply cargo filters on shared groups in vehicle listing (#11294) +Fix: Only count distance traveled in vehicles for cargo payment (#11283) +Fix: Base cargo payment on load/unload tile, instead of station sign location (#11281) +Fix: Crash when opening a damaged base-graphics (#11275) +Fix: Trivial autoreplace of mixed cargo articulated engines (#11253) +Fix: [Emscripten] Config not saved on exit (#11248) +Fix: Inaccurate waiting cargo total in station window when using cargodist (#11213) +Fix: No fast forward in network was ensured only from GUI side (#11206) +Fix: Crash when not passing command-line parameter for -n (#11153) +Fix: [Bootstrap] Don't crash when failing to connect to content server (#11122) +Fix: Crash when failing to load a game into a dedicated server at startup (#11021) +Fix: Don't allow changing settings over the network that are marked as local settings (#11009) +Fix: Move no_http_content_downloads and use_relay_service to private settings (#10762) +Fix: Extra viewport could not be scrolled with right-click-close (#10644) +Fix: Specify units for value of share trading age setting (#10612) +Fix: Road type is not available before its introduction date (#10585) +Fix: Do not update a RV's Z-position when stationary while turning (#10570) +Fix: Don't (briefly) switch from title-only playlist on menu screen (#10553) +Fix: Reset content download progress to zero if falling back to TCP (#10485) +Fix: Make script goals work with the whole range of ClientIDs (#10435) +Fix: [NewGRF] Tile slope missing from road stops varact2 variable 0x42 (#11373) +Fix: [NewGRF] House class mappings were not reset between games (#11279) +Fix: [NewGRF] Profile didn't stop if there were no events yet (#10816) +Fix: [NewGRF] Support more than 256 stations/waypoints/roadstops per class (#10793) +Fix: [NewGRF] Var68 for station and roadstop was broken (#10784) +Fix: [NewGRF] Object and road stop ignore property handlers (#10525) +Fix: [Script] Apply random deviation to settings only at script start (#11944) +Fix: [Script] Improve ScriptText validation (#11721) +Fix: [Script] GSAdmin.Send() could generate invalid JSON (#11250) +Fix: [Script] Crash if squirrel compatibility scripts cannot be parsed (#11589) +Fix: [Script] Don't list unavailable road types for game scripts (#10585) +Fix: [Script] Game scripts were able to build with non-existing road types (#10539) +Fix: [Script] Inconsistent precondition failure return values (#10533) +Fix: [Script] Crash when companies disappear (#10529) +Fix: [Script] ScriptBase::Rand() return value could return negative values (#10443) +Fix: [Script] Incorrect value for GOAL_INVALID (#10436) +Fix: [Script] Extend Script::IsValidVehicle to check for primary vehicles (#10386) +Remove: "generation_seed" from config, as it was a write-only value (#11927) +Remove: Debug redirect over network (#11776) +Remove: Officially mark Vista as no longer supported (#11531) +Remove: OS/2 and SunOS ports (#11018, #11210) +Remove: Obsolete NewGRF text unprinting (#10884) +Remove: [Script] CONFIG_RANDOM from AddSetting flags (#11942) + + 13.4 (2023-07-29) ------------------------------------------------------------------------ Fix: Setting tree lines drawn incorrectly for RTL languages (#11070)