(svn r2320) - Fix: [ 1185176 ] Train in tunnel is not properly detected by signal code (Hackykid)

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
matthijs 19 years ago
parent 14996be3ef
commit 2151550631

@ -1619,7 +1619,35 @@ bool SignalVehicleCheck(TileIndex tile, uint track)
dest.tile = tile;
dest.track = track;
return VehicleFromPos(tile, &dest, SignalVehicleCheckProc) != NULL;
if (GetTileType(tile)==MP_TUNNELBRIDGE && ((_map5[tile] & 0xF0)==0)) {
// It is a tunnel we're checking, we need to do some special stuff
// because VehicleFromPos will not find the vihicle otherwise
byte direction = _map5[tile] & 3;
FindLengthOfTunnelResult flotr;
flotr = FindLengthOfTunnel(tile, direction);
dest.track = 1 << (direction & 1); // get the trackbit the vehicle would have if it has not entered the tunnel yet (ie is still visible)
// check for a vehicle with that trackdir on the start tile of the tunnel
if (VehicleFromPos(tile, &dest, SignalVehicleCheckProc) != NULL)
return true;
// check for a vehicle with that trackdir on the end tile of the tunnel
if (VehicleFromPos(flotr.tile, &dest, SignalVehicleCheckProc) != NULL)
return true;
// now check all tiles from start to end for a "hidden" vehicle
// NOTE: the hashes for tiles may overlap, so this could maybe be optimised a bit by not checking every tile?
dest.track = 0x40; // trackbit for vehicles "hidden" inside a tunnel
for (; tile != flotr.tile; tile += TileOffsByDir(direction)) {
if (VehicleFromPos(tile, &dest, SignalVehicleCheckProc) != NULL)
return true;
}
// no vehicle found
return false;
} else {
return VehicleFromPos(tile, &dest, SignalVehicleCheckProc) != NULL;
};
}
static void SetSignalsAfterProc(TrackPathFinder *tpf)

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