(svn r4892) - Fix [FS#162]: SEGV when sorting an empty server list. (glx)

pull/155/head
Darkvater 18 years ago
parent 8fbed228a3
commit 2128dbec13

@ -151,12 +151,6 @@ static int CDECL NGameAllowedSorter(const void *a, const void *b)
return (_internal_sort_order & 1) ? -r : r;
}
static NGameNameSortFunction* const _ngame_sorter[] = {
&NGameNameSorter,
&NGameClientSorter,
&NGameAllowedSorter
};
/** (Re)build the network game list as its amount has changed because
* an item has been added or deleted for example
* @param ngl list_d struct that contains all necessary information for sorting */
@ -188,13 +182,20 @@ static void BuildNetworkGameList(network_ql_d *nqld)
static void SortNetworkGameList(network_ql_d *nqld)
{
static NGameNameSortFunction* const ngame_sorter[] = {
&NGameNameSorter,
&NGameClientSorter,
&NGameAllowedSorter
};
NetworkGameList *item;
uint i;
if (!(nqld->l.flags & VL_RESORT)) return;
if (nqld->l.list_length == 0) return;
_internal_sort_order = nqld->l.flags & VL_DESC;
qsort(nqld->sort_list, nqld->l.list_length, sizeof(nqld->sort_list[0]), _ngame_sorter[nqld->l.sort_type]);
qsort(nqld->sort_list, nqld->l.list_length, sizeof(nqld->sort_list[0]), ngame_sorter[nqld->l.sort_type]);
/* After sorting ngl->sort_list contains the sorted items. Put these back
* into the original list. Basically nothing has changed, we are only

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