Merge branch 'vehicle_repair_costs-sx' into jgrpp

Conflicts:
	src/lang/english.txt
	src/saveload/extended_ver_sl.cpp
	src/saveload/extended_ver_sl.h
	src/settings_type.h
pull/3/head
Jonathan G Rennison 9 years ago
commit 20e2f363f1

@ -1736,6 +1736,11 @@ STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Change s
STR_CONFIG_SETTING_ADJACENT_CROSSINGS :Close adjacent level crossings: {STRING2}
STR_CONFIG_SETTING_ADJACENT_CROSSINGS_HELPTEXT :Closes all adjacent level crossings on parallel tracks whenever one or more is occupied
STR_CONFIG_SETTING_PAY_FOR_REPAIR_VEHICLE :Pay for repairing vehicle: {STRING2}
STR_CONFIG_SETTING_PAY_FOR_REPAIR_VEHICLE_HELPTEXT :Pay for repairing vehicle
STR_CONFIG_SETTING_REPAIR_COST :Cost of repairing vehicle: 1/{STRING2} of total cost
STR_CONFIG_SETTING_REPAIR_COST_HELPTEXT :Cost of repairing vehicle
# Config errors
STR_CONFIG_ERROR :{WHITE}Error with the configuration file...
STR_CONFIG_ERROR_ARRAY :{WHITE}... error in array '{RAW_STRING}'

@ -5201,3 +5201,8 @@ STR_PLANE :{BLACK}{PLANE}
STR_SHIP :{BLACK}{SHIP}
STR_TOOLBAR_RAILTYPE_VELOCITY :{STRING} ({VELOCITY})
STR_CONFIG_SETTING_PAY_FOR_REPAIR_VEHICLE :Взымать плату за починку тс: {STRING}
STR_CONFIG_SETTING_PAY_FOR_REPAIR_VEHICLE_HELPTEXT :Если включено, в депо бужет взыматься плата за ремонт каждой поломки транспортного средства
STR_CONFIG_SETTING_REPAIR_COST :Стоимость ремонта: 1/{STRING} полной стоимости тс
STR_CONFIG_SETTING_REPAIR_COST_HELPTEXT :Стоимость ремонта одной поломки транспортного средства

@ -56,6 +56,7 @@ const SlxiSubChunkInfo _sl_xv_sub_chunk_infos[] = {
{ XLSFI_IMPROVED_BREAKDOWNS, XSCF_NULL, 1, 1, "improved_breakdowns", NULL, NULL, NULL },
{ XSLFI_TT_WAIT_IN_DEPOT, XSCF_NULL, 1, 1, "tt_wait_in_depot", NULL, NULL, NULL },
{ XSLFI_AUTO_TIMETABLE, XSCF_NULL, 1, 1, "auto_timetables", NULL, NULL, NULL },
{ XSLFI_VEHICLE_REPAIR_COST, XSCF_NULL, 1, 1, "vehicle_repair_cost", NULL, NULL, NULL },
{ XSLFI_NULL, XSCF_NULL, 0, 0, NULL, NULL, NULL, NULL },// This is the end marker
};

@ -31,6 +31,7 @@ enum SlXvFeatureIndex {
XLSFI_IMPROVED_BREAKDOWNS, ///< Improved breakdowns patch
XSLFI_TT_WAIT_IN_DEPOT, ///< Timetabling waiting time in depot patch
XSLFI_AUTO_TIMETABLE, ///< Auto timetables and separation patch
XSLFI_VEHICLE_REPAIR_COST, ///< Vehicle repair costs patch
XSLFI_SIZE, ///< Total count of features, including null feature
};

@ -368,6 +368,24 @@ void AfterLoadVehicles(bool part_of_load)
v->SetServiceIntervalIsPercent(c->settings.vehicle.servint_ispercent);
}
}
if (SlXvIsFeatureMissing(XSLFI_VEHICLE_REPAIR_COST)) {
/* repair cost is value for new vehicles and each week +/256 part for old */
FOR_ALL_VEHICLES(v) {
if (!v->IsPrimaryVehicle()) continue;
v->repair_cost = v->value;
for (int w = 0; w < v->age / 7; w++, v->repair_cost += v->repair_cost >> 8);
//DEBUG(misc,0, "eid#%d, value=%lld, weeks=%d/%d, repair cost=%lld",
// v->engine_type, (int64)v->value, v->age, v->max_age, (int64)v->repair_cost );
if (v->age > v->max_age) {
Date weeks = (v->age - v->max_age) / 7;
for (int w = 0; w < weeks; w++, v->repair_cost += v->repair_cost >> 8);
//DEBUG(misc,0, "OLD: value=%lld, weeks=%d, repair cost=%lld", (int64)v->value, weeks, (int64)v->repair_cost );
}
}
}
}
CheckValidVehicles();
@ -692,6 +710,7 @@ const SaveLoad *GetVehicleDescription(VehicleType vt)
SLEG_CONDVAR( _cargo_loaded_at_xy, SLE_UINT32, 51, 67),
SLE_CONDVAR(Vehicle, value, SLE_FILE_I32 | SLE_VAR_I64, 0, 64),
SLE_CONDVAR(Vehicle, value, SLE_INT64, 65, SL_MAX_VERSION),
SLE_CONDVAR_X(Vehicle, repair_cost, SLE_INT64, 0, SL_MAX_VERSION, SlXvFeatureTest(XSLFTO_AND, XSLFI_VEHICLE_REPAIR_COST)),
SLE_CONDVAR(Vehicle, random_bits, SLE_UINT8, 2, SL_MAX_VERSION),
SLE_CONDVAR(Vehicle, waiting_triggers, SLE_UINT8, 2, SL_MAX_VERSION),

@ -1611,6 +1611,8 @@ static SettingsContainer &GetSettingsTree()
company->Add(new SettingEntry("company.engine_renew"));
company->Add(new SettingEntry("company.engine_renew_months"));
company->Add(new SettingEntry("company.engine_renew_money"));
company->Add(new SettingEntry("vehicle.pay_for_repair"));
company->Add(new SettingEntry("vehicle.repair_cost"));
company->Add(new SettingEntry("vehicle.servint_ispercent"));
company->Add(new SettingEntry("vehicle.servint_trains"));
company->Add(new SettingEntry("vehicle.servint_roadveh"));

@ -489,6 +489,8 @@ struct VehicleSettings {
uint8 plane_crashes; ///< number of plane crashes, 0 = none, 1 = reduced, 2 = normal
bool adjacent_crossings; ///< enable closing of adjacent level crossings
bool improved_breakdowns; ///< different types, chances and serverities of breakdowns
bool pay_for_repair; ///< pay for repairing vehicle
uint8 repair_cost; ///< cost of repairing vehicle
};
/** Settings related to the economy. */

@ -4205,5 +4205,30 @@ strhelp = STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_HELPTEXT
strval = STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_COMMAND
cat = SC_BASIC
[SDT_BOOL]
base = GameSettings
var = vehicle.pay_for_repair
def = true
str = STR_CONFIG_SETTING_PAY_FOR_REPAIR_VEHICLE
strhelp = STR_CONFIG_SETTING_PAY_FOR_REPAIR_VEHICLE_HELPTEXT
cat = SC_EXPERT
extver = SlXvFeatureTest(XSLFTO_AND, XSLFI_VEHICLE_REPAIR_COST)
patxname = ""vehicle_repair_cost.vehicle.pay_for_repair""
[SDT_VAR]
base = GameSettings
var = vehicle.repair_cost
type = SLE_UINT8
def = 100
min = 1
max = 255
interval = 1
str = STR_CONFIG_SETTING_REPAIR_COST
strhelp = STR_CONFIG_SETTING_REPAIR_COST_HELPTEXT
strval = STR_JUST_INT
cat = SC_EXPERT
extver = SlXvFeatureTest(XSLFTO_AND, XSLFI_VEHICLE_REPAIR_COST)
patxname = ""vehicle_repair_cost.vehicle.repair_cost""
[SDT_END]

@ -122,6 +122,37 @@ void VehicleServiceInDepot(Vehicle *v)
do {
v->date_of_last_service = _date;
if (_settings_game.vehicle.pay_for_repair && v->breakdowns_since_last_service) {
ExpensesType type = INVALID_EXPENSES;
_current_company = v->owner;
switch (v->type) {
case VEH_AIRCRAFT:
type = EXPENSES_AIRCRAFT_RUN;
break;
case VEH_TRAIN:
type = EXPENSES_TRAIN_RUN;
break;
case VEH_SHIP:
type = EXPENSES_SHIP_RUN;
break;
case VEH_ROAD:
type = EXPENSES_ROADVEH_RUN;
break;
default:
NOT_REACHED();
}
assert(type != INVALID_EXPENSES);
Money repair_cost = (v->breakdowns_since_last_service * v->repair_cost / _settings_game.vehicle.repair_cost) + 1;
CommandCost cost(type, repair_cost);
v->First()->profit_this_year -= cost.GetCost() << 8;
SubtractMoneyFromCompany(cost);
ShowCostOrIncomeAnimation(v->x_pos, v->y_pos, v->z_pos, cost.GetCost());
}
v->breakdowns_since_last_service = 0;
v->reliability = v->GetEngine()->reliability;
/* Prevent vehicles from breaking down directly after exiting the depot. */
@ -1171,6 +1202,9 @@ Vehicle *CheckClickOnVehicle(const ViewPort *vp, int x, int y)
void DecreaseVehicleValue(Vehicle *v)
{
v->value -= v->value >> 8;
if ( v->age > v->max_age ) { // double cost for each max_age days after max_age
v->repair_cost += v->repair_cost >> 8;
}
SetWindowDirty(WC_VEHICLE_DETAILS, v->index);
}

@ -190,6 +190,7 @@ public:
Money profit_this_year; ///< Profit this year << 8, low 8 bits are fract
Money profit_last_year; ///< Profit last year << 8, low 8 bits are fract
Money value; ///< Value of the vehicle
Money repair_cost; ///< Cost to repair one breakdown
CargoPayment *cargo_payment; ///< The cargo payment we're currently in

@ -128,6 +128,7 @@ CommandCost CmdBuildVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
if (value.Succeeded() && flags & DC_EXEC) {
v->unitnumber = unit_num;
v->value = value.GetCost();
v->repair_cost = value.GetCost();
InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
InvalidateWindowClassesData(GetWindowClassForVehicleType(type), 0);

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