(svn r7237) -Fix: TGP landscape generation could leak memory if aborted during the generation of the heightmap.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
rubidium 18 years ago
parent 77c564bd86
commit 204d64b238

@ -164,6 +164,15 @@ void GenerateWorldSetCallback(gw_done_proc *proc)
_gw.proc = proc;
}
/**
* Set here the function, if any, that you want to be called when landscape
* generation is aborted.
*/
void GenerateWorldSetAbortCallback(gw_abort_proc *proc)
{
_gw.abortp = proc;
}
/**
* This will wait for the thread to finish up his work. It will not continue
* till the work is done.
@ -201,12 +210,15 @@ void HandleGeneratingWorldAbortion(void)
/* Clean up - in SE create an empty map, otherwise, go to intro menu */
_switch_mode = (_game_mode == GM_EDITOR) ? SM_EDITOR : SM_MENU;
if (_gw.abortp != NULL) _gw.abortp();
if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE);
/* Show all vital windows again, because we have hidden them */
if (_gw.threaded && _game_mode != GM_MENU) ShowVitalWindows();
_gw.active = false;
_gw.thread = NULL;
_gw.proc = NULL;
_gw.abortp = NULL;
_gw.threaded = false;
DeleteWindowById(WC_GENERATE_PROGRESS_WINDOW, 0);
@ -229,6 +241,7 @@ void GenerateWorld(int mode, uint size_x, uint size_y)
_gw.size_y = size_y;
_gw.active = true;
_gw.abort = false;
_gw.abortp = NULL;
_gw.lp = _local_player;
_gw.wait_for_draw = false;
_gw.quit_thread = false;

@ -25,6 +25,7 @@ enum {
};
typedef void gw_done_proc(void);
typedef void gw_abort_proc(void);
typedef struct gw_info {
bool active; //! Is generating world active
@ -37,6 +38,7 @@ typedef struct gw_info {
uint size_x; //! X-size of the map
uint size_y; //! Y-size of the map
gw_done_proc *proc; //! Proc that is called when done (can be NULL)
gw_abort_proc *abortp; //! Proc that is called when aborting (can be NULL)
OTTDThread *thread; //! The thread we are in (can be NULL)
} gw_info;
@ -74,6 +76,7 @@ void SetGeneratingWorldPaintStatus(bool status);
bool IsGeneratingWorldReadyForPaint(void);
bool IsGenerateWorldThreaded(void);
void GenerateWorldSetCallback(gw_done_proc *proc);
void GenerateWorldSetAbortCallback(gw_abort_proc *proc);
void WaitTillGeneratedWorld(void);
void GenerateWorld(int mode, uint size_x, uint size_y);
void AbortGeneratingWorld(void);

@ -798,6 +798,8 @@ void GenerateTerrainPerlin(void)
uint x, y;
if (!AllocHeightMap()) return;
GenerateWorldSetAbortCallback(FreeHeightMap);
HeightMapGenerate();
IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
@ -823,4 +825,5 @@ void GenerateTerrainPerlin(void)
for (x = 0; x < _height_map.size_x; x++) MakeVoid(_height_map.size_x * y + x);
FreeHeightMap();
GenerateWorldSetAbortCallback(NULL);
}

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