(svn r11304) -Feature: Control-Clicking the Center Main View button on the vehicle window allows the main viewport to follow the chosen vehicle.(stevenh)

pull/155/head
belugas 17 years ago
parent 8342c18fb5
commit 202b4de279

@ -2086,9 +2086,16 @@ static void VehicleViewWndProc(Window *w, WindowEvent *e)
DoCommandP(v->tile, v->index, 0, NULL,
_vehicle_command_translation_table[VCT_CMD_START_STOP][v->type]);
break;
case VVW_WIDGET_CENTER_MAIN_VIEH: /* center main view */
ScrollMainWindowTo(v->x_pos, v->y_pos);
break;
case VVW_WIDGET_CENTER_MAIN_VIEH: {/* center main view */
const Window *mainwindow = FindWindowById(WC_MAIN_WINDOW, 0);
/* code to allow the main window to 'follow' the vehicle if the ctrl key is pressed */
if (_ctrl_pressed && mainwindow->viewport->zoom == ZOOM_LVL_NORMAL) {
WP(mainwindow, vp_d).follow_vehicle = v->index;
} else {
ScrollMainWindowTo(v->x_pos, v->y_pos);
}
} break;
case VVW_WIDGET_GOTO_DEPOT: /* goto hangar */
DoCommandP(v->tile, v->index, _ctrl_pressed ? DEPOT_SERVICE : 0, NULL,
_vehicle_command_translation_table[VCT_CMD_GOTO_DEPOT][v->type]);

@ -1466,6 +1466,13 @@ static bool HandleViewportScroll()
w = FindWindowFromPt(_cursor.pos.x, _cursor.pos.y);
if (WP(w, vp_d).follow_vehicle != INVALID_VEHICLE && w == FindWindowById(WC_MAIN_WINDOW, 0)) {
/* If the main window is following a vehicle, then first let go of it! */
const Vehicle *veh = GetVehicle(WP(w, vp_d).follow_vehicle);
ScrollMainWindowTo(veh->x_pos, veh->y_pos, true); /* This also resets follow_vehicle */
return true;
}
if (!(_right_button_down || scrollwheel_scrolling) || w == NULL) {
_cursor.fix_at = false;
_scrolling_viewport = false;

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