(svn r22383) -Codechange: Rename PALETTE_TO_STRUCT_GREY to PALETTE_NEWSPAPER as it does not belong to the other PALETTE_TO_STRUCT_xxx recolourings.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
frosch 13 years ago
parent 461b75725c
commit 1ffd720f81

@ -235,7 +235,7 @@ void Blitter_32bppAnim::DrawColourMappingRect(void *dst, int width, int height,
} while (--height);
return;
}
if (pal == PALETTE_TO_STRUCT_GREY) {
if (pal == PALETTE_NEWSPAPER) {
do {
for (int i = 0; i != width; i++) {
*udst = MakeGrey(*udst);

@ -77,7 +77,7 @@ void Blitter_32bppSimple::DrawColourMappingRect(void *dst, int width, int height
} while (--height);
return;
}
if (pal == PALETTE_TO_STRUCT_GREY) {
if (pal == PALETTE_NEWSPAPER) {
do {
for (int i = 0; i != width; i++) {
*udst = MakeGrey(*udst);

@ -411,7 +411,7 @@ struct NewsWindow : Window {
case NTW_MGR_FACE: {
const CompanyNewsInformation *cni = (const CompanyNewsInformation*)this->ni->free_data;
DrawCompanyManagerFace(cni->face, cni->colour, r.left, r.top);
GfxFillRect(r.left + 1, r.top, r.left + 1 + 91, r.top + 118, PALETTE_TO_STRUCT_GREY, FILLRECT_RECOLOUR);
GfxFillRect(r.left + 1, r.top, r.left + 1 + 91, r.top + 118, PALETTE_NEWSPAPER, FILLRECT_RECOLOUR);
break;
}
case NTW_MGR_NAME: {
@ -437,7 +437,7 @@ struct NewsWindow : Window {
assert(this->ni->reftype1 == NR_ENGINE);
EngineID engine = this->ni->ref1;
DrawVehicleEngine(r.left, r.right, (r.left + r.right) / 2, (r.top + r.bottom) / 2, engine, GetEnginePalette(engine, _local_company));
GfxFillRect(r.left, r.top, r.right, r.bottom, PALETTE_TO_STRUCT_GREY, FILLRECT_RECOLOUR);
GfxFillRect(r.left, r.top, r.right, r.bottom, PALETTE_NEWSPAPER, FILLRECT_RECOLOUR);
break;
}
case NTW_VEH_INFO: {

@ -1555,8 +1555,8 @@ static const PaletteID PALETTE_TO_STRUCT_GREEN = 0x31F;
static const PaletteID PALETTE_TO_STRUCT_CONCRETE = 0x320; // Sets the suspension bridge to concrete, also other strucutures use it
static const PaletteID PALETTE_TO_STRUCT_YELLOW = 0x321; // Sets the bridge colour to yellow (suspension and tubular)
static const PaletteID PALETTE_TO_TRANSPARENT = 0x322; // This sets the sprite to transparent
/* This is used for changing the tubular bridges to the silicon display, or some grayish colour */
static const PaletteID PALETTE_TO_STRUCT_GREY = 0x323;
static const PaletteID PALETTE_NEWSPAPER = 0x323; ///< Recolour sprite for newspaper-greying.
static const PaletteID PALETTE_CRASH = 0x324;
/* Two recolourings only used by the church */

@ -1797,7 +1797,7 @@ void NWidgetViewport::Draw(const Window *w)
/* Optionally shade the viewport. */
if (this->disp_flags & (ND_SHADE_GREY | ND_SHADE_DIMMED)) {
GfxFillRect(this->pos_x, this->pos_y, this->pos_x + this->current_x - 1, this->pos_y + this->current_y - 1,
(this->disp_flags & ND_SHADE_DIMMED) ? PALETTE_TO_TRANSPARENT : PALETTE_TO_STRUCT_GREY, FILLRECT_RECOLOUR);
(this->disp_flags & ND_SHADE_DIMMED) ? PALETTE_TO_TRANSPARENT : PALETTE_NEWSPAPER, FILLRECT_RECOLOUR);
}
}

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