VarAction2: Fix wrong bit used for industry tile anim callback mask

pull/451/head
Jonathan G Rennison 2 years ago
parent ba3bc73676
commit 1f27ece49b

@ -430,7 +430,7 @@ void AnalyseIndustryTileSpriteGroups()
const IndustryTileSpec &tilespec = _industry_tile_specs[gfx];
if (tilespec.grf_prop.spritegroup[0] == nullptr) continue;
if (HasBit(tilespec.callback_mask, CBID_INDTILE_ANIM_NEXT_FRAME)) {
if (HasBit(tilespec.callback_mask, CBM_INDT_ANIM_NEXT_FRAME)) {
/* There may be sound effects, or custom animation start/stop behaviour, don't inhibit */
continue;
}

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