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https://github.com/JGRennison/OpenTTD-patches.git
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(svn r16357) -Codechange: delete invalid depots in TTD savegames caused by improper SVXConverter conversions
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@ -96,6 +96,17 @@ static void FixTTDMapArray()
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FixOldMapArray();
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FixOldMapArray();
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}
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}
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static void FixTTDDepots()
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{
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const Depot *d;
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FOR_ALL_DEPOTS_FROM(d, 252) {
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if (!IsRoadDepotTile(d->xy) && !IsRailDepotTile(d->xy) && !IsShipDepotTile(d->xy) && !IsHangarTile(d->xy)) {
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/** Workaround for SVXConverter bug, depots 252-255 could be invalid */
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delete d;
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}
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}
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}
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#define FIXNUM(x, y, z) (((((x) << 16) / (y)) + 1) << z)
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#define FIXNUM(x, y, z) (((((x) << 16) / (y)) + 1) << z)
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static uint32 RemapOldTownName(uint32 townnameparts, byte old_town_name_type)
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static uint32 RemapOldTownName(uint32 townnameparts, byte old_town_name_type)
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@ -1769,6 +1780,7 @@ bool LoadTTDMain(LoadgameState *ls)
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DEBUG(oldloader, 3, "Done, converting game data...");
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DEBUG(oldloader, 3, "Done, converting game data...");
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FixTTDMapArray();
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FixTTDMapArray();
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FixTTDDepots();
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/* Fix some general stuff */
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/* Fix some general stuff */
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_settings_game.game_creation.landscape = _settings_game.game_creation.landscape & 0xF;
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_settings_game.game_creation.landscape = _settings_game.game_creation.landscape & 0xF;
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