Add "Freight" type to vehicle list cargo type filter

pull/28/head
Jonathan G Rennison 7 years ago
parent 71c133e203
commit 1defb8aafd

@ -3995,6 +3995,8 @@ STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. Tra
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Range: {GOLD}{COMMA} tiles
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Aircraft type: {GOLD}{STRING}
STR_CARGO_TYPE_FREIGHT :Freight
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Train vehicle selection list. Click on vehicle for information. Ctrl+Click for toggling hiding of the vehicle type
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Road vehicle selection list. Click on vehicle for information. Ctrl+Click for toggling hiding of the vehicle type
STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Ship selection list. Click on ship for information. Ctrl+Click for toggling hiding of the ship type

@ -162,6 +162,18 @@ static bool CDECL CargoFilter(const Vehicle * const *vid, const CargoID cid)
}
}
return true;
} else if (cid == BaseVehicleListWindow::CF_FREIGHT) {
bool have_capacity = false;
for (const Vehicle *w = (*vid); w != NULL; w = w->Next()) {
if (w->cargo_cap) {
if (IsCargoInClass(w->cargo_type, CC_PASSENGERS)) {
return false;
} else {
have_capacity = true;
}
}
}
return have_capacity;
} else {
for (const Vehicle *w = (*vid); w != NULL; w = w->Next()) {
if (w->cargo_cap > 0 && w->cargo_type == cid) {
@ -199,6 +211,11 @@ void BaseVehicleListWindow::SetCargoFilterArray()
this->cargo_filter_criteria = filter_items;
filter_items++;
/* Add item for freight (i.e. vehicles with cargo capacity and with no passenger capacity) */
this->cargo_filter[filter_items] = CF_FREIGHT;
this->cargo_filter_texts[filter_items] = STR_CARGO_TYPE_FREIGHT;
filter_items++;
/* Add item for vehicles not carrying anything, e.g. train engines.
* This could also be useful for eyecandy vehicles of other types, but is likely too confusing for joe, */
this->cargo_filter[filter_items] = CF_NONE;

@ -32,10 +32,11 @@ struct BaseVehicleListWindow : public Window {
enum CargoFilterSpecialType {
CF_ANY = CT_NO_REFIT, ///< Show all vehicles independent of carried cargo (i.e. no filtering)
CF_NONE = CT_INVALID, ///< Show only vehicles which do not carry cargo (e.g. train engines)
CF_FREIGHT = CT_AUTO_REFIT, ///< Show only vehicles which carry any freight (non-passenger) cargo
};
CargoID cargo_filter[NUM_CARGO + 2]; ///< Available cargo filters; CargoID or CF_ANY or CF_NONE
StringID cargo_filter_texts[NUM_CARGO + 3]; ///< Texts for filter_cargo, terminated by INVALID_STRING_ID
CargoID cargo_filter[NUM_CARGO + 3]; ///< Available cargo filters; CargoID or CF_ANY or CF_NONE
StringID cargo_filter_texts[NUM_CARGO + 4]; ///< Texts for filter_cargo, terminated by INVALID_STRING_ID
byte cargo_filter_criteria; ///< Selected cargo filter
enum ActionDropdownItem {

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