Increase width of signal state change viewport invalidation area

pull/135/head
Jonathan G Rennison 4 years ago
parent 475a3651b2
commit 1d79a7610d

@ -2407,8 +2407,8 @@ static void GetSignalXY(TileIndex tile, uint pos, uint &x, uint &y)
static bool _signal_sprite_oversized = false;
static const int SIGNAL_DIRTY_LEFT = 7 * ZOOM_LVL_BASE;
static const int SIGNAL_DIRTY_RIGHT = 7 * ZOOM_LVL_BASE;
static const int SIGNAL_DIRTY_LEFT = 14 * ZOOM_LVL_BASE;
static const int SIGNAL_DIRTY_RIGHT = 14 * ZOOM_LVL_BASE;
static const int SIGNAL_DIRTY_TOP = 30 * ZOOM_LVL_BASE;
static const int SIGNAL_DIRTY_BOTTOM = 5 * ZOOM_LVL_BASE;

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