Fix: [YAPF] Road pathfinder did not account for length of tunnel/bridge in path cost

Copy calculations from the rail pathfinder
pull/221/head
Charles Pigott 3 years ago
parent c461999b2b
commit 1d6a0c7b52

@ -161,8 +161,8 @@ public:
int min_speed = 0;
int max_veh_speed = v->GetDisplayMaxSpeed();
int max_speed = F.GetSpeedLimit(&min_speed);
if (max_speed < max_veh_speed) segment_cost += 1 * (max_veh_speed - max_speed);
if (min_speed > max_veh_speed) segment_cost += 10 * (min_speed - max_veh_speed);
if (max_speed < max_veh_speed) segment_cost += YAPF_TILE_LENGTH * (max_veh_speed - max_speed) * (4 + F.m_tiles_skipped) / max_veh_speed;
if (min_speed > max_veh_speed) segment_cost += YAPF_TILE_LENGTH * (min_speed - max_veh_speed);
/* move to the next tile */
tile = F.m_new_tile;

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