(svn r14329) -Fix (r14306): selections in the group GUI weren't shown anymore.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
rubidium 16 years ago
parent 6be25eabb3
commit 1ce4e5721b

@ -440,7 +440,7 @@ public:
this->DrawSortButtonState(GRP_WIDGET_SORT_BY_ORDER, this->vehicles.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
this->DrawVehicleListItems(x);
this->DrawVehicleListItems(x, this->vehicle_sel);
}
virtual void OnClick(Point pt, int widget)

@ -741,8 +741,9 @@ static void DrawVehicleImage(const Vehicle *v, int x, int y, VehicleID selection
/**
* Draw all the vehicle list items.
* @param x the position from where to draw the items.
* @param selected_vehicle the vehicle that is to be selected
*/
void BaseVehicleListWindow::DrawVehicleListItems(int x)
void BaseVehicleListWindow::DrawVehicleListItems(int x, VehicleID selected_vehicle)
{
int y = PLY_WND_PRC__OFFSET_TOP_WIDGET;
uint max = min(this->vscroll.pos + this->vscroll.cap, this->vehicles.Length());
@ -753,7 +754,7 @@ void BaseVehicleListWindow::DrawVehicleListItems(int x)
SetDParam(0, v->GetDisplayProfitThisYear());
SetDParam(1, v->GetDisplayProfitLastYear());
DrawVehicleImage(v, x + 19, y + 6, INVALID_VEHICLE, this->widget[VLW_WIDGET_LIST].right - this->widget[VLW_WIDGET_LIST].left - 20, 0);
DrawVehicleImage(v, x + 19, y + 6, selected_vehicle, this->widget[VLW_WIDGET_LIST].right - this->widget[VLW_WIDGET_LIST].left - 20, 0);
DrawString(x + 19, y + this->resize.step_height - 8, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, TC_FROMSTRING);
if (v->name != NULL) {
@ -992,7 +993,7 @@ struct VehicleListWindow : public BaseVehicleListWindow {
/* draw arrow pointing up/down for ascending/descending sorting */
this->DrawSortButtonState(VLW_WIDGET_SORT_ORDER, this->vehicles.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
this->DrawVehicleListItems(x);
this->DrawVehicleListItems(x, INVALID_VEHICLE);
}
virtual void OnClick(Point pt, int widget)

@ -30,7 +30,7 @@ struct BaseVehicleListWindow: public Window {
this->vehicles.SetSortFuncs(this->vehicle_sorter_funcs);
}
void DrawVehicleListItems(int x);
void DrawVehicleListItems(int x, VehicleID selected_vehicle);
void SortVehicleList();
void BuildVehicleList(PlayerID owner, uint16 index, uint16 window_type);
};

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