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(svn r4157) CodeChange : Keep on cleaning up Celestar's elrail merge
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@ -787,7 +787,7 @@ static void DrawTile_Road(TileInfo *ti)
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}
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DrawGroundSprite(image);
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if (GB(_m[ti->tile].m4, 0, 4) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
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if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
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break;
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}
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@ -1959,7 +1959,7 @@ static void DrawTile_Station(TileInfo *ti)
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// but this is something else. If AI builds station with 114 it looks all weird
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DrawGroundSprite(image);
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if (GB(_m[ti->tile].m3, 0, 4) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
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if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
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foreach_draw_tile_seq(dtss, t->seq) {
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image = dtss->image + relocation;
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@ -974,7 +974,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
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DrawGroundSprite(SPR_FLAT_SNOWY_TILE + _tileh_to_sprite[ti->tileh]);
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}
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if (GB(_m[ti->tile].m3, 0, 3) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
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if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
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// draw ramp
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if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
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