From 1c7df50f6ca86e3aa51062d18c2da9bef5043505 Mon Sep 17 00:00:00 2001 From: bjarni Date: Thu, 23 Feb 2006 18:52:13 +0000 Subject: [PATCH] (svn r3661) -Fix [PPC computers] quick dirty fix for failure to start the game on BE CPUs 3626 broke the game on Big endian CPUs and this is a quick dirty fix so the nightly builds for OSX and MorphOS will work again the game will still fail on 64 bit BE CPUs note: the game runs in 32 bit mode on G5, so it will work on G5 we need to make a better fix for this, but we also need the nightly builds to work --- saveload.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/saveload.h b/saveload.h index a76f41ef9f..3c54eedd6d 100644 --- a/saveload.h +++ b/saveload.h @@ -136,7 +136,7 @@ enum SaveLoadTypes { }; typedef byte SaveLoadType; -typedef uint16 OffSetType; +typedef uint32 OffSetType; /** SaveLoad type struct. Do NOT use this directly but use the SLE_ macros defined just below! */ typedef struct SaveLoad {