diff --git a/src/saveload/vehicle_sl.cpp b/src/saveload/vehicle_sl.cpp index 8928df710f..b9b2d53ce9 100644 --- a/src/saveload/vehicle_sl.cpp +++ b/src/saveload/vehicle_sl.cpp @@ -336,7 +336,7 @@ void AfterLoadVehicles(bool part_of_load) if (IsSavegameVersionBefore(160)) { /* In some old savegames there might be some "crap" stored. */ FOR_ALL_VEHICLES(v) { - if (!v->IsPrimaryVehicle()) { + if (!v->IsPrimaryVehicle() && v->type != VEH_DISASTER) { v->current_order.Free(); v->unitnumber = 0; }