(svn r120) Fix: (SDL) same resolution was displayed more than once in game options

pull/155/head
dominik 20 years ago
parent 8277c9df8a
commit 1a8476f02f

14
sdl.c

@ -235,19 +235,19 @@ static void GetVideoModes(void) {
modes = SDL_CALL SDL_ListModes(NULL, SDL_SWSURFACE + (_fullscreen ? SDL_FULLSCREEN : 0));
_all_modes = (int)modes == -1;
if(modes == NULL) {
if(!modes) {
error("sdl: no modes available");
} else if((int) modes == -1) {
// all modes available, put some default ones here
memcpy(_resolutions, default_resolutions, sizeof(default_resolutions));
_num_resolutions = sizeof(default_resolutions) / (sizeof(uint16)*2);
} else {
int n = 0;
for(i = 0; modes[i] != NULL; i++) {
int w = modes[i]->w;
int h = modes[i]->h;
int n = 0, w = 0, h = 0;
for(i = 0; modes[i]; i++) {
if(w == modes[i]->w && h == modes[i]->h) continue; // don't show same resolutions multiple times
w = modes[i]->w;
h = modes[i]->h;
if (IS_INT_INSIDE(w, 640, MAX_SCREEN_WIDTH+1) &&
IS_INT_INSIDE(h, 480, MAX_SCREEN_HEIGHT+1) &&
w%8 == 0 && h%8 == 0) { // disable screen resolutions which are not multiples of 8

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