(svn r9693) -Codechange [YAPF]: GetBestNode() now returns pointer to node instead of reference

pull/155/head
KUDr 18 years ago
parent 52daf7a2d3
commit 1a7fec1894

@ -117,7 +117,8 @@ public:
while (true) { while (true) {
m_num_steps++; m_num_steps++;
Node *n = m_nodes.GetBestOpenNode(); Node *n = m_nodes.GetBestOpenNode();
if (n == NULL) break; if (n == NULL)
break;
// if the best open node was worse than the best path found, we can finish // if the best open node was worse than the best path found, we can finish
if (m_pBestDestNode != NULL && m_pBestDestNode->GetCost() < n->GetCostEstimate()) if (m_pBestDestNode != NULL && m_pBestDestNode->GetCost() < n->GetCostEstimate())
@ -160,9 +161,9 @@ public:
/** If path was found return the best node that has reached the destination. Otherwise /** If path was found return the best node that has reached the destination. Otherwise
* return the best visited node (which was nearest to the destination). * return the best visited node (which was nearest to the destination).
*/ */
FORCEINLINE Node& GetBestNode() FORCEINLINE Node* GetBestNode()
{ {
return (m_pBestDestNode != NULL) ? *m_pBestDestNode : *m_pBestIntermediateNode; return (m_pBestDestNode != NULL) ? m_pBestDestNode : m_pBestIntermediateNode;
} }
/** Calls NodeList::CreateNewNode() - allocates new node that can be filled and used /** Calls NodeList::CreateNewNode() - allocates new node that can be filled and used

@ -61,11 +61,11 @@ public:
// some path found // some path found
// get found depot tile // get found depot tile
Node& n = Yapf().GetBestNode(); Node *n = Yapf().GetBestNode();
*depot_tile = n.GetLastTile(); *depot_tile = n->GetLastTile();
// walk through the path back to the origin // walk through the path back to the origin
Node* pNode = &n; Node *pNode = n;
while (pNode->m_parent != NULL) { while (pNode->m_parent != NULL) {
pNode = pNode->m_parent; pNode = pNode->m_parent;
} }
@ -128,7 +128,7 @@ public:
// if path not found - return INVALID_TRACKDIR // if path not found - return INVALID_TRACKDIR
Trackdir next_trackdir = INVALID_TRACKDIR; Trackdir next_trackdir = INVALID_TRACKDIR;
Node* pNode = &Yapf().GetBestNode(); Node *pNode = Yapf().GetBestNode();
if (pNode != NULL) { if (pNode != NULL) {
// path was found or at least suggested // path was found or at least suggested
// walk through the path back to the origin // walk through the path back to the origin
@ -165,7 +165,7 @@ public:
// path was found // path was found
// walk through the path back to the origin // walk through the path back to the origin
Node* pNode = &Yapf().GetBestNode(); Node *pNode = Yapf().GetBestNode();
while (pNode->m_parent != NULL) { while (pNode->m_parent != NULL) {
pNode = pNode->m_parent; pNode = pNode->m_parent;
} }

@ -287,7 +287,7 @@ public:
// if path not found - return INVALID_TRACKDIR // if path not found - return INVALID_TRACKDIR
Trackdir next_trackdir = INVALID_TRACKDIR; Trackdir next_trackdir = INVALID_TRACKDIR;
Node* pNode = &Yapf().GetBestNode(); Node *pNode = Yapf().GetBestNode();
if (pNode != NULL) { if (pNode != NULL) {
// path was found or at least suggested // path was found or at least suggested
// walk through the path back to its origin // walk through the path back to its origin
@ -329,7 +329,7 @@ public:
// if path not found - return distance = UINT_MAX // if path not found - return distance = UINT_MAX
uint dist = UINT_MAX; uint dist = UINT_MAX;
Node* pNode = &Yapf().GetBestNode(); Node *pNode = Yapf().GetBestNode();
if (pNode != NULL) { if (pNode != NULL) {
// path was found or at least suggested // path was found or at least suggested
// get the path cost estimate // get the path cost estimate
@ -371,8 +371,8 @@ public:
// some path found // some path found
// get found depot tile // get found depot tile
Node& n = Yapf().GetBestNode(); Node *n = Yapf().GetBestNode();
TileIndex depot_tile = n.m_segment_last_tile; TileIndex depot_tile = n->m_segment_last_tile;
assert(IsTileDepotType(depot_tile, TRANSPORT_ROAD)); assert(IsTileDepotType(depot_tile, TRANSPORT_ROAD));
Depot* ret = GetDepotByTile(depot_tile); Depot* ret = GetDepotByTile(depot_tile);
return ret; return ret;

@ -67,7 +67,7 @@ public:
if (bFound) { if (bFound) {
// path was found // path was found
// walk through the path back to the origin // walk through the path back to the origin
Node* pNode = &pf.GetBestNode(); Node* pNode = pf.GetBestNode();
Node* pPrevNode = NULL; Node* pPrevNode = NULL;
while (pNode->m_parent != NULL) { while (pNode->m_parent != NULL) {
pPrevNode = pNode; pPrevNode = pNode;

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