Fix ships not always updating in viewport map mode

Adjust sprite_seq_bounds to plausible value matching current rotation
to fix viewport update region missing vehicle tile
This commit is contained in:
Jonathan G Rennison 2022-05-23 19:17:42 +01:00
parent cf3ea7b6af
commit 1a38cbde74

View File

@ -351,6 +351,15 @@ void Ship::UpdateDeltaXY()
this->x_offs -= this->x_pos - this->rotation_x_pos; this->x_offs -= this->x_pos - this->rotation_x_pos;
this->y_offs -= this->y_pos - this->rotation_y_pos; this->y_offs -= this->y_pos - this->rotation_y_pos;
} }
if (this->rotation != this->cur_image_valid_dir) {
this->cur_image_valid_dir = INVALID_DIR;
Point offset = RemapCoords(this->x_offs, this->y_offs, 0);
this->sprite_seq_bounds.left = -offset.x - 16;
this->sprite_seq_bounds.right = this->sprite_seq_bounds.left + 32;
this->sprite_seq_bounds.top = -offset.y - 16;
this->sprite_seq_bounds.bottom = this->sprite_seq_bounds.top + 32;
}
} }
int Ship::GetEffectiveMaxSpeed() const int Ship::GetEffectiveMaxSpeed() const