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@ -229,6 +229,7 @@ struct DepotWindow : Window {
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VehicleID vehicle_over; ///< Rail vehicle over which another one is dragged, \c INVALID_VEHICLE if none.
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VehicleType type;
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bool generate_list;
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bool sell_hovered; ///< A vehicle is being dragged/hovered over the sell button.
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VehicleList vehicle_list;
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VehicleList wagon_list;
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uint unitnumber_digits;
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@ -243,6 +244,7 @@ struct DepotWindow : Window {
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this->sel = INVALID_VEHICLE;
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this->vehicle_over = INVALID_VEHICLE;
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this->generate_list = true;
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this->sell_hovered = false;
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this->type = type;
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this->num_columns = 1; // for non-trains this gets set in FinishInitNested()
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this->unitnumber_digits = 2;
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@ -867,11 +869,24 @@ struct DepotWindow : Window {
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this->sel = INVALID_VEHICLE;
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this->vehicle_over = INVALID_VEHICLE;
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this->SetWidgetDirty(WID_D_MATRIX);
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if (this->sell_hovered) {
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this->SetWidgetLoweredState(WID_D_SELL, false);
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this->SetWidgetDirty(WID_D_SELL);
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this->sell_hovered = false;
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}
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}
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virtual void OnMouseDrag(Point pt, int widget)
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{
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if (this->type != VEH_TRAIN || this->sel == INVALID_VEHICLE) return;
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if (this->sel == INVALID_VEHICLE) return;
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bool is_sell_widget = widget == WID_D_SELL;
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if (is_sell_widget != this->sell_hovered) {
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this->sell_hovered = is_sell_widget;
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this->SetWidgetLoweredState(WID_D_SELL, is_sell_widget);
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this->SetWidgetDirty(WID_D_SELL);
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}
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if (this->type != VEH_TRAIN) return;
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/* A rail vehicle is dragged.. */
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if (widget != WID_D_MATRIX) { // ..outside of the depot matrix.
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@ -958,7 +973,9 @@ struct DepotWindow : Window {
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default:
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this->sel = INVALID_VEHICLE;
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this->SetDirty();
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break;
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}
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this->sell_hovered = false;
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_cursor.vehchain = false;
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}
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