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Fix: smooth-scrolling large distances didn't got smoothly in one direction (#11861)
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@ -1894,9 +1894,20 @@ void UpdateViewportPosition(Window *w)
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if (delta_x != 0 || delta_y != 0) {
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if (delta_x != 0 || delta_y != 0) {
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if (_settings_client.gui.smooth_scroll) {
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if (_settings_client.gui.smooth_scroll) {
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int max_scroll = Map::ScaleBySize1D(512 * ZOOM_LVL_BASE);
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int max_scroll = Map::ScaleBySize1D(512 * ZOOM_LVL_BASE);
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/* Not at our desired position yet... */
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w->viewport->scrollpos_x += Clamp(DivAwayFromZero(delta_x, 4), -max_scroll, max_scroll);
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int delta_x_clamped;
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w->viewport->scrollpos_y += Clamp(DivAwayFromZero(delta_y, 4), -max_scroll, max_scroll);
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int delta_y_clamped;
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if (abs(delta_x) > abs(delta_y)) {
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delta_x_clamped = Clamp(DivAwayFromZero(delta_x, 4), -max_scroll, max_scroll);
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delta_y_clamped = delta_y * delta_x_clamped / delta_x;
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} else {
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delta_y_clamped = Clamp(DivAwayFromZero(delta_y, 4), -max_scroll, max_scroll);
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delta_x_clamped = delta_x * delta_y_clamped / delta_y;
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}
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w->viewport->scrollpos_x += delta_x_clamped;
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w->viewport->scrollpos_y += delta_y_clamped;
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} else {
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} else {
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w->viewport->scrollpos_x = w->viewport->dest_scrollpos_x;
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w->viewport->scrollpos_x = w->viewport->dest_scrollpos_x;
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w->viewport->scrollpos_y = w->viewport->dest_scrollpos_y;
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w->viewport->scrollpos_y = w->viewport->dest_scrollpos_y;
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