(svn r10378) -Merge: release changes from 0.5.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
rubidium 17 years ago
parent df35ea0ae9
commit 1761ff341c

@ -1,3 +1,49 @@
0.5.3-RC1 (2007-06-28)
------------------------------------------------------------------------
- Feature: Make the client list window (for network games) stickyable (r10293)
- Feature: console command to get the current game date (r10137)
- Fix: Waypoints could be renamed when you are not the owner (r10368)
- Fix: Smooth economy did not close primary industries and it allowed increasing of production of industries that should not have rising productions (r10348, r10347, r10290)
- Fix: Acceleration for trains on slopes is not calculated properly [FS#786] (r10344, r10317)
- Fix: The 'old' pathfinders (OPF and NPF) for road vehicles could not find a path when in a tunnel [FS#290] (r10345)
- Fix: Only add the autoreplace menu when autoreplace actually knows about the group [FS#880] (r10337)
- Fix: Signal state sometimes not properly set when the signal "pathfinder" reached the end of a line [FS#910] (r10336)
- Fix: News messages were shown over the endgame/highscore windows [FS#943] (r10333)
- Fix: Rail could be destroyed when building tunnels (r10306)
- Fix: Flush the output of the dedicated server console (r10295)
- Fix: The "pause" key did not work in the scenario editor (r10294)
- Fix: Age non-front engines too (so when you move engines around in the depot they do not get age 0 when they are much older [FS#202] (r10288)
- Fix: Do not make everyone spectator if 1 joining client failed to create new company (r10284)
- Fix: Remove invalid characters (for the file system) from savegame names [FS#916, FS#850] (r10272, r10116)
- Fix: Some old savegames could have the wrong bits unset (r10268, r10147)
- Fix: Do not look in every direction for tunnels when building one, one direction is enough (r10258)
- Fix: [Windows] Do not mess desktop when using ALT-TAB [FS#876] (r10251, r10186)
- Fix: Take the age of the front vehicle for station rating (r10246)
- Fix: Terraforming wipes out canals. Now you always have to remove the canal before terraforming, instead of "just" removing the canal [FS#594] (r10240)
- Fix: Only 2 trains could crash at one time as collision checking stopped on the first hit. This could technically cause desyncs in network games as the collision hash order is not guaranteed [FS#892] (r10222)
- Fix: Land under foundations was terraform when it shouldn't be terraformed [FS#882, FS#890] (r10219)
- Fix: Do not make a 270 degree turn on the international airport when a 90 degree turn is enough (r10187)
- Fix: Crash when trying to get the aircraft movement state of an aircraft going to a just deleted airport [FS#874] (r10165)
- Fix: Airports did not flood when there are aircraft on the airport [FS#601] (r10155)
- Fix: Some vehicles were not drawn when having a high resolution and a high zoom-out level [FS#870] (r10154)
- Fix: Vehicles disappear when crossing certain tiles [FS#869] (r10153)
- Fix: Train disconnects in some old TTD savegames [FS#862] (10151)
- Fix: OpenTTD assumes that the resolution is at least 1 by 1, so force the resolution to be always at least 1 by 1 (r10139)
- Fix: When you got a sufficiently small resolution, there is a possibility for a division by zero when a sound is played (r10138)
- Fix: When removing a dock, a ship will always try to reach the old location of the dock even when it cannot anymore because it the old location of the dock is now land instead of water [FS#810] (r10131)
- Fix: SetCurrentGrfLangID returned the wrong language ids for most languages (r10130)
- Fix: Some NewGRFs use the same (unused in the "current" climate) sprite IDs. Normally this gives some artefacts, but when one NewGRF expects it to be a sprite and another NewGRF overwrites it with a non-sprite nasty things happen (drawing a non-sprite crashes OTTD) [FS#838] (r10109)
- Fix: Multiple subsequent "give money" actions could result in duplicate messages that money has been transfered when it only happened once, or tell you paid money when you did not [FS#834, FS#839] (r10087, r10085)
- Fix: "Deactivate Electrified Railways" did not work [FS#836] (10083)
- Fix: Memory leaks in the networking code [FS#846, FS#844] (r10082, r10075)
- Fix: Coverage area highlight was still show when it was turned off for docks [FS#835] (r10068)
- Fix: Do not use override engine type for articulated wagon parts (r10048)
- Fix: Sprite resulting from '?' substitution was reloaded into the cache entry for SPR_IMG_QUERY instead of the original sprite cache entry. This resulted in unaccounted missing sprite cache memory, and was exacerbated because the original missing sprite was not cached, so it did it again and again and again. Slowdowns and boom (r10038)
- Fix: One could build on (some) slopes when building on slopes was disabled [FS#823] (r10030)
- Fix: When deleting the first engine of a train with multiple engines, only reopen the train window if the player had the original train window open. This fixes 'random' windows opening for multiple players of the same company (r10028)
- Fix: When selling trains, if there were no wagons between multiheaded engines the rear part could be checked despite having already been deleted (10023)
0.5.2 (2007-05-29)
------------------------------------------------------------------------
- Feature: Add threading support for MorphOS (r9759)

@ -1,6 +1,6 @@
.\" Hey, EMACS: -*- nroff -*-
.\" Please adjust this date whenever revising the manpage.
.Dd May 29, 2007
.Dd Jun 28, 2007
.Dt OPENTTD 6
.Sh NAME
.Nm openttd

@ -4,43 +4,33 @@ All bugs listed below are marked as known. Please do not submit any bugs
that are the same as these. If you do, don't act surprised, because
we WILL flame you!!
There is an experimental AI included in the game which you can enable
from the "Configure Patches" window. All bugs related to this AI should
go to: http://www.tt-forums.net/viewtopic.php?t=9576
Of course if you have more knowledge about any of these bugs, have more
specifics, we welcome you to report them. React to the given bug indicated
by the number below on http://sourceforge.net/tracker/?group_id=103924&atid=636365
or http://bugs.openttd.org.
by the number below on http://bugs.openttd.org.
If the bug report is closed, it has been fixed, which then can be verified
in the latest SVN version.
Bugs for 0.5.2
Bugs for 0.5.3
------------------------------------------------------------------------
URL: http://bugs.openttd.org
-735 Plural rule not expanded correctly when non-numeric placeholder uses
-917 Load scenario with no towns failed without proper warning
-873 Assertion window fails to open on OSX
-820 Pillar drawing order glich, with newbridges
-716 Train Crash in Depot
-674 Map signs allow less nonenglish characters than english ones
-669 Docks/Airports/RV Stations can be built without available vehicles
-646 AI builds useless stations
-601 Airports can't get flooded when they have planes in them
-599 Reloaded game lost company passwords
-594 Terraforming wipes out canals
-591 Autorenew fails under certain conditions
-559 Front-/Rear-facing engines don't line up with each other
-553 Autorenew doesn't warn when replacement isn't available
-546 Overflows due to inflation
-540 Planes vanished when offered exclusive
-539 Trains can cash the same cargo multiple times
-522 Overflow on vehicle costs
-508 Destroying trees and replanting => raised rating
-502 OSX can incorrectly print "dbg: [sl] Cannot open savegame 'data/opntitle.dat' for saving/loading."
-501 Mouse pointer gets hidden, when draging out of window and back again. Only affects Wacom etc.
-494 Get free money abusing a stock bug
-474 Overtaking car doesn't hit the against-riding car.
-458 Crash when changing Resolution on Mac OS X (x86)
-442 Alt-tab behaviour flawed whilst full screen (win32)
-435 Assertion window doesn't show when in fullscreen on Mac OS X
-423 Improved loading causes high CPU use with long trains
-410 Openttd in dedicated mode don't run without data files
@ -50,49 +40,10 @@ URL: http://bugs.openttd.org
-354 Maglev Trains faster than All Planes
-339 Crash in Quicktime when exiting game
-299 Disable 90 deg turns patch - AI builds 90 deg turns
-290 NPF - no path to depot from tunnel
-282 AI Players do not clear loans as soon as they could
-274 Autoclean ignores any share holdings
-265 Subsidy awarded detection bug
-259 AIs start unnamed companies that do nothing
-216 AI build train vans one van less
-202 2 Locomotives in 1 Train - Selling one results in Age of the other one Being 0
-193 Inconsistent directory usage on Mac OS X
-165 Vehicle length not taken into account
-153 Language crash with app renaming OSX
-119 Clipping problems with vehicles on slopes
- 89 Able to build railways/stations before engines become available
- 65 Short wagons bug
- 51 Windows doesn't support CUSTOM_LANG_DIR
- 47 Low rating calculation and cargo loading priority
------------------------------------------------------------------------
URL: http://sourceforge.net/tracker/?atid=636365&group_id=103924&func=browse
-1573339 0.4.8.dmg Crash with intel 64bit
-1460218 0.4.7 normal industry bug (non_smooth)
-1459262 Towns building too many roads way too long now
-1458995 Another bug with smooth_economy
-1393415 NPF & one-way sigs
-1212267 Station visited twice when servicing
-1208170 Duplicate station names can be created
-1116638 "More, but smaller changes" deficiency
-1106356 Re-offered prototypes
------------------------------------------------------------------------
URL: http://sourceforge.net/tracker/?atid=669662&group_id=103924&func=browse
-1461629 [r4180]Subsidy calculated wrong
-1412031 Fast forward scrolling is also fast forward :)
-1382782 Loan interest calculated 'wrong'
-1201284 Permanent hilight in a depot
-1185852 Scrollbars get arbitrarily small
-1160732 Little bug with transparency
-1108046 Game freezes
-1102174 Bug if 3 people buy 25% shares in one company
-1084620 Minor bug considering buses/trucks
-1034310 Color mauve in diagrams
-1030661 It's possible to build a tunnel under oil wells
- 987883 Aircraft landing/taking off
- 987880 Company league table updating
- 985924 Aircraft taxi speed

@ -4,6 +4,12 @@ openttd (0.6~svn) unstable; urgency=low
-- Matthijs Kooijman <m.kooijman@student.utwente.nl> Mon, 26 Feb 2007 21:07:05 +0100
openttd (0.5.3~rc1-1) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <m.kooijman@student.utwente.nl> Thu, 28 Jun 2007 18:00:00 +0100
openttd (0.5.2-1) unstable; urgency=low
* New upstream release.

@ -1,6 +1,6 @@
!define APPNAME "OpenTTD" ; Define application name
!define APPVERSION "0.5.2" ; Define application version
!define INSTALLERVERSION 34 ; NEED TO UPDATE THIS FOR EVERY RELEASE!!!
!define APPVERSION "0.5.3" ; Define application version
!define INSTALLERVERSION 35 ; NEED TO UPDATE THIS FOR EVERY RELEASE!!!
!define APPURLLINK "http://www.openttd.org"
!define APPNAMEANDVERSION "${APPNAME} ${APPVERSION}"

@ -1,6 +1,6 @@
OpenTTD README
Last updated: 2007-05-29
Release version: 0.5.2
Last updated: 2007-06-28
Release version: 0.5.3-RC1
------------------------------------------------------------------------

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