(svn r10725) -Codechange: move some window related code out of gfx.cpp to windows.cpp

pull/155/head
rubidium 17 years ago
parent 5e1cd09ea4
commit 17370d5ae7

@ -21,7 +21,6 @@
#include "texteff.hpp"
#include "blitter/factory.hpp"
#include "video/video_driver.hpp"
#include "window.h"
byte _dirkeys; ///< 1 = left, 2 = up, 4 = right, 8 = down
bool _fullscreen;
@ -1150,26 +1149,7 @@ void SetAnimatedMouseCursor(const AnimCursor *table)
bool ChangeResInGame(int width, int height)
{
bool ret = (_screen.width == width && _screen.height == height) || _video_driver->ChangeResolution(width, height);
int new_width = min(_screen.width, 640);
Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
if (w != NULL && new_width != w->width) {
ResizeWindow(w, new_width - w->width, 0);
Window *w2 = FindWindowById(WC_STATUS_BAR, 0);
if (w2 != NULL) ResizeWindow(w2, max(new_width, 320) - w2->width, 0);
WindowEvent e;
e.event = WE_RESIZE;
e.we.sizing.size.x = w->width;
e.we.sizing.size.y = w->height;
e.we.sizing.diff.x = new_width - w->width;
e.we.sizing.diff.y = 0;
w->wndproc(w, &e);
}
return ret;
return (_screen.width == width && _screen.height == height) || _video_driver->ChangeResolution(width, height);
}
void ToggleFullScreen(bool fs)

@ -2047,6 +2047,18 @@ void RelocateAllWindows(int neww, int newh)
* in a 'backup'-desc that the window should always be centred. */
switch (w->window_class) {
case WC_MAIN_TOOLBAR:
if (neww - w->width != 0) {
ResizeWindow(w, min(neww, 640) - w->width, 0);
WindowEvent e;
e.event = WE_RESIZE;
e.we.sizing.size.x = w->width;
e.we.sizing.size.y = w->height;
e.we.sizing.diff.x = neww - w->width;
e.we.sizing.diff.y = 0;
w->wndproc(w, &e);
}
top = w->top;
left = PositionMainToolbar(w); // changes toolbar orientation
break;
@ -2064,6 +2076,7 @@ void RelocateAllWindows(int neww, int newh)
break;
case WC_STATUS_BAR:
ResizeWindow(w, clamp(neww, 320, 640) - w->width, 0);
top = newh - w->height;
left = (neww - w->width) >> 1;
break;

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