Cleanup: remove command line option for company password

master
Rubidium 2 months ago committed by rubidium42
parent ca4bef1504
commit 16639939e9

@ -20,7 +20,6 @@
.Op Fl M Ar musicset
.Op Fl n Ar host Ns Oo : Ns Ar port Oc Ns Op # Ns Ar company
.Op Fl p Ar password
.Op Fl P Ar password
.Op Fl q Ar savegame
.Op Fl r Ar width Ns x Ns Ar height
.Op Fl s Ar driver
@ -100,10 +99,6 @@ play as.
Password used to join server.
Only useful with
.Fl n .
.It Fl P Ar password
Password used to join company.
Only useful with
.Fl n .
.It Fl q Ar savegame
Write some information about the specified savegame and exit.
.It Fl Q

@ -831,7 +831,7 @@ public:
/**
* Join a client to the server at with the given connection string.
* The default for the passwords is \c nullptr. When the server or company needs a
* The default for the passwords is \c nullptr. When the server needs a
* password and none is given, the user is asked to enter the password in the GUI.
* This function will return false whenever some information required to join is not
* correct such as the company number or the client's name, or when there is not
@ -843,10 +843,9 @@ public:
* @param connection_string The IP address, port and company number to join as.
* @param default_company The company number to join as when none is given.
* @param join_server_password The password for the server.
* @param join_company_password The password for the company.
* @return Whether the join has started.
*/
bool NetworkClientConnectGame(const std::string &connection_string, CompanyID default_company, const std::string &join_server_password, const std::string &join_company_password)
bool NetworkClientConnectGame(const std::string &connection_string, CompanyID default_company, const std::string &join_server_password)
{
Debug(net, 9, "NetworkClientConnectGame(): connection_string={}", connection_string);
@ -859,7 +858,6 @@ bool NetworkClientConnectGame(const std::string &connection_string, CompanyID de
_network_join.connection_string = resolved_connection_string;
_network_join.company = join_as;
_network_join.server_password = join_server_password;
_network_join.company_password = join_company_password;
if (_game_mode == GM_MENU) {
/* From the menu we can immediately continue with the actual join. */

@ -112,7 +112,6 @@ struct NetworkJoinInfo {
std::string connection_string; ///< The address of the server to join.
CompanyID company; ///< The company to join.
std::string server_password; ///< The password of the server to join.
std::string company_password; ///< The password of the company to join.
};
extern NetworkJoinInfo _network_join;

@ -49,7 +49,7 @@ void NetworkPopulateCompanyStats(NetworkCompanyStats *stats);
void NetworkUpdateClientInfo(ClientID client_id);
void NetworkClientsToSpectators(CompanyID cid);
bool NetworkClientConnectGame(const std::string &connection_string, CompanyID default_company, const std::string &join_server_password = "", const std::string &join_company_password = "");
bool NetworkClientConnectGame(const std::string &connection_string, CompanyID default_company, const std::string &join_server_password = "");
void NetworkClientJoinGame();
void NetworkClientRequestMove(CompanyID company, const std::string &pass = "");
void NetworkClientSendRcon(const std::string &password, const std::string &command);

@ -168,7 +168,6 @@ static void ShowHelp()
" -G seed = Set random seed\n"
" -n host[:port][#company]= Join network game\n"
" -p password = Password to join server\n"
" -P password = Password to join company\n"
" -D [host][:port] = Start dedicated server\n"
#if !defined(_WIN32)
" -f = Fork into the background (dedicated only)\n"
@ -384,7 +383,6 @@ struct AfterNewGRFScan : NewGRFScanCallback {
uint16_t dedicated_port = 0; ///< Port for the dedicated server.
std::string connection_string; ///< Information about the server to connect to
std::string join_server_password; ///< The password to join the server with.
std::string join_company_password; ///< The password to join the company with.
bool save_config = true; ///< The save config setting.
/**
@ -448,7 +446,7 @@ struct AfterNewGRFScan : NewGRFScanCallback {
LoadIntroGame();
_switch_mode = SM_NONE;
NetworkClientConnectGame(connection_string, COMPANY_NEW_COMPANY, join_server_password, join_company_password);
NetworkClientConnectGame(connection_string, COMPANY_NEW_COMPANY, join_server_password);
}
/* After the scan we're not used anymore. */
@ -485,7 +483,7 @@ static std::vector<OptionData> CreateOptions()
{
std::vector<OptionData> options;
/* Options that require a parameter. */
for (char c : "GIMPSbcmnpqrstv") options.push_back({ .type = ODF_HAS_VALUE, .id = c, .shortname = c });
for (char c : "GIMSbcmnpqrstv") options.push_back({ .type = ODF_HAS_VALUE, .id = c, .shortname = c });
#if !defined(_WIN32)
options.push_back({ .type = ODF_HAS_VALUE, .id = 'f', .shortname = 'f' });
#endif
@ -558,9 +556,6 @@ int openttd_main(std::span<char * const> arguments)
case 'p':
scanner->join_server_password = mgo.opt;
break;
case 'P':
scanner->join_company_password = mgo.opt;
break;
case 'r': ParseResolution(&resolution, mgo.opt); break;
case 't': scanner->startyear = atoi(mgo.opt); break;
case 'd': {

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